/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include using namespace osg; ClipPlane::ClipPlane() { _clipPlane.set(0.0,0.0,0.0,0.0); _clipPlaneNum = 0; } ClipPlane::~ClipPlane() { } void ClipPlane::setClipPlaneNum(unsigned int num) { _clipPlaneNum = num; } unsigned int ClipPlane::getClipPlaneNum() const { return _clipPlaneNum; } void ClipPlane::apply(State&) const { glClipPlane((GLenum)(GL_CLIP_PLANE0+_clipPlaneNum),_clipPlane.ptr()); }