/* OpenSceneGraph example, osghangglide. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include #ifdef _MSC_VER #pragma warning( disable : 4244 ) #pragma warning( disable : 4305 ) #endif using namespace osg; extern void getDatabaseCenterRadius( float dbcenter[3], float *dbradius ); static float radius = 2.0; static float dbcenter[3], dbradius; static void conv( const Vec3& a, const Matrix& mat, Vec3& b ) { int i; Vec3 t; for( i = 0; i < 3; i++ ) { t[i] = (a[0] * mat(0,i)) + (a[1] * mat(1,i)) + (a[2] * mat(2,i)) + mat(3,i); } b[0] = t[0]; b[1] = t[1]; b[2] = t[2]; } Node *makeTank( void ) { Geode *geode = new Geode; getDatabaseCenterRadius( dbcenter, &dbradius ); Matrix mat( 0.05, 0, 0, 0, 0, 0.05, 0, 0, 0, 0, 0.05, 0, 1.5999 - 0.3, 3.1474, dbcenter[2] + 0.6542 - 0.09, 1 ); // 42 required for sodes, 22 for the top. Vec3Array& vc = *(new Vec3Array(42+22)); Vec2Array& tc = *(new Vec2Array(42+22)); Geometry *gset = new Geometry; gset->setVertexArray( &vc ); gset->setTexCoordArray( 0, &tc ); // create the sides of the tank. unsigned int i, c = 0; for( i = 0; i <= 360; i += 18 ) { float x, y, z; float s, t; float theta = osg::DegreesToRadians((float)i); s = (float)i/90.0; t = 1.0; x = radius * cosf( theta ); y = radius * sinf( theta ); z = 1.0; vc[c][0] = x; vc[c][1] = y; vc[c][2] = z; tc[c][0] = s; tc[c][1] = t; c++; t = 0.0; z = 0.0; vc[c][0] = x; vc[c][1] = y; vc[c][2] = z; tc[c][0] = s; tc[c][1] = t; c++; } gset->addPrimitiveSet( new DrawArrays(PrimitiveSet::TRIANGLE_STRIP,0,c) ); // create the top of the tank. int prev_c = c; vc[c][0] = 0.0f; vc[c][1] = 0.0f; vc[c][2] = 1.0f; tc[c][0] = 0.0f; tc[c][1] = 0.0f; c++; for( i = 0; i <= 360; i += 18 ) { float x, y, z; float s, t; float theta = osg::DegreesToRadians((float)i); // s = (float)i/360.0; // t = 1.0; s = cosf( theta ); t = sinf( theta ); x = radius * cosf( theta ); y = radius * sinf( theta ); z = 1.0; vc[c][0] = x; vc[c][1] = y; vc[c][2] = z; tc[c][0] = s; tc[c][1] = t; c++; } for( i = 0; i < c; i++ ) conv( vc[i], mat, vc[i] ); gset->addPrimitiveSet(new DrawArrays(PrimitiveSet::TRIANGLE_FAN,prev_c,c-prev_c)); Texture2D *tex = new Texture2D; tex->setWrap( Texture2D::WRAP_S, Texture2D::REPEAT ); tex->setWrap( Texture2D::WRAP_T, Texture2D::REPEAT ); tex->setImage(osgDB::readImageFile("Images/tank.rgb")); StateSet *dstate = new StateSet; dstate->setTextureAttributeAndModes(0, tex, StateAttribute::ON ); dstate->setTextureAttribute(0, new TexEnv ); gset->setStateSet( dstate ); geode->addDrawable( gset ); return geode; }