//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_STATISTICS #define OSGUTIL_STATISTICS 1 #include #include #include namespace osg { /** * Statistics base class. Used to extract primitive information from * the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat) * for any new drawable (or drawable derived class) that you generate * (eg see Geometry.cpp). There are 20 types of drawable counted - actually only * 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES * GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc * The number of triangles rendered is inferred: * each triangle = 1 triangle (number of vertices/3) * each quad = 2 triangles (nverts/2) * each trifan or tristrip = (length-2) triangles and so on. */ class Statistics : public osg::Referenced, public osg::Drawable::PrimitiveFunctor{ public: typedef std::pair PrimitivePair; typedef std::map PrimtiveValueMap; Statistics() { reset(); }; ~Statistics() {}; // no dynamic allocations, so no need to free enum statsType { STAT_NONE, // default STAT_FRAMERATE, STAT_GRAPHS, STAT_PRIMS, STAT_PRIMSPERVIEW, STAT_PRIMSPERBIN, STAT_DC, STAT_RESTART // hint to restart the stats }; void reset() { numOpaque=0, nummat=0; depth=0; stattype=STAT_NONE; nlights=0; nbins=0; nimpostor=0; _vertexCount=0; _primitiveCount.clear(); _currentPrimtiveFunctorMode=0; } void setType(statsType t) {stattype=t;} virtual void setVertexArray(unsigned int count,Vec3*) { _vertexCount += count; } virtual void drawArrays(GLenum mode,GLint,GLsizei count) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; } virtual void drawElements(GLenum mode,GLsizei count,GLubyte*) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; } virtual void drawElements(GLenum mode,GLsizei count,GLushort*) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; } virtual void drawElements(GLenum mode,GLsizei count,GLuint*) { PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; prim.second+=count; } virtual void begin(GLenum mode) { _currentPrimtiveFunctorMode=mode; PrimitivePair& prim = _primitiveCount[mode]; ++prim.first; } virtual void vertex(const Vec3&) { PrimitivePair& prim = _primitiveCount[_currentPrimtiveFunctorMode]; ++prim.second; } virtual void vertex(float,float,float) { PrimitivePair& prim = _primitiveCount[_currentPrimtiveFunctorMode]; ++prim.second; } virtual void end() {} void addOpaque() { numOpaque++;} void addMatrix() { nummat++;} void addLight(const int np) { nlights+=np;} void addImpostor(const int np) { nimpostor+= np; } inline const int getBins() { return nbins;} void setDepth(const int d) { depth=d; } void addBins(const int np) { nbins+= np; } void setBinNo(const int n) { _binNo=n;} public: int numOpaque, nummat, nbins; int nlights; int depth; // depth into bins - eg 1.1,1.2,1.3 etc int _binNo; statsType stattype; int nimpostor; // number of impostors rendered unsigned int _vertexCount; PrimtiveValueMap _primitiveCount; GLenum _currentPrimtiveFunctorMode; }; } #endif