Inheritance:
Public Fields
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AnimationState
Public Methods
-
LightPointSystem()
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LightPointSystem( const LightPointSystem& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY )
- Copy constructor using CopyOp to manage deep vs shallow copy
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META_Object( osgSim, LightPointSystem )
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void setIntensity( float intensity )
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float getIntensity() const
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void setAnimationState( LightPointSystem::AnimationState state )
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AnimationState getAnimationState() const
Protected Fields
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float _intensity
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AnimationState _animationState
Protected Methods
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~LightPointSystem()
Documentation
- LightPointSystem()
- LightPointSystem( const LightPointSystem& lps, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY )
- Copy constructor using CopyOp to manage deep vs shallow copy
- META_Object( osgSim, LightPointSystem )
- AnimationState
- void setIntensity( float intensity )
- float getIntensity() const
- void setAnimationState( LightPointSystem::AnimationState state )
- AnimationState getAnimationState() const
- ~LightPointSystem()
- float _intensity
- AnimationState _animationState
- This class has no child classes.
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