class SG_EXPORT osg::TexGenNode

Node for defining the position of TexGen in the scene

Inheritance:


Public Methods

[more] TexGenNode()
[more] TexGenNode(TexGen* texgen)
[more] TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
[more] META_Node(osg, TexGenNode)
[more]void setTextureUnit(unsigned int textureUnit)
[more]unsigned int getTextureUnit() const
[more]void setTexGen(TexGen* texgen)
Set the TexGen
[more]inline TexGen* getTexGen()
Get the TexGen
[more]inline const TexGen* getTexGen() const
Get the const TexGen

Protected Fields

[more]unsigned int _textureUnit
[more]StateAttribute::GLModeValue _value
[more]osg::ref_ptr<TexGen> _texgen

Protected Methods

[more]virtual ~TexGenNode()


Inherited from Group:

Public Methods

ovirtual Group* asGroup()
ovirtual const Group* asGroup() const
ovirtual void traverse(NodeVisitor& nv)
ovirtual bool addChild( Node* child )
ovirtual bool insertChild( unsigned int index, Node* child )
ovirtual bool removeChild( Node* child )
ovirtual bool removeChild(unsigned int pos, unsigned int numChildrenToRemove=1)
ovirtual bool replaceChild( Node* origChild, Node* newChild )
oinline unsigned int getNumChildren() const
ovirtual bool setChild( unsigned int i, Node* node )
oinline Node* getChild( unsigned int i )
oinline const Node* getChild( unsigned int i ) const
oinline bool containsNode( const Node* node ) const
oinline unsigned int getChildIndex( const Node* node ) const

Protected Fields

oNodeList _children

Protected Methods

ovirtual bool computeBound() const
ovirtual void childRemoved(unsigned int , unsigned int )
ovirtual void childInserted(unsigned int )


Inherited from Node:

Public Methods

ovirtual Object* cloneType() const
ovirtual Object* clone(const CopyOp& copyop) const
ovirtual bool isSameKindAs(const Object* obj) const
ovirtual const char* libraryName() const
ovirtual const char* className() const
ovirtual Transform* asTransform()
ovirtual const Transform* asTransform() const
ovirtual void accept(NodeVisitor& nv)
ovirtual void ascend(NodeVisitor& nv)
oinline void setName( const std::string& name )
oinline void setName( const char* name )
oinline const std::string& getName() const
oinline const ParentList& getParents() const
oinline ParentList getParents()
oinline Group* getParent(unsigned int i)
oinline const Group* getParent(unsigned int i) const
oinline unsigned int getNumParents() const
ovoid setUpdateCallback(NodeCallback* nc)
oinline NodeCallback* getUpdateCallback()
oinline const NodeCallback* getUpdateCallback() const
oinline unsigned int getNumChildrenRequiringUpdateTraversal() const
ovoid setCullCallback(NodeCallback* nc)
oinline NodeCallback* getCullCallback()
oinline const NodeCallback* getCullCallback() const
ovoid setCullingActive(bool active)
oinline bool getCullingActive() const
oinline unsigned int getNumChildrenWithCullingDisabled() const
oinline bool isCullingActive() const
oinline unsigned int getNumChildrenWithOccluderNodes() const
obool containsOccluderNodes() const
oinline void setNodeMask(NodeMask nm)
oinline NodeMask getNodeMask() const
oinline const DescriptionList& getDescriptions() const
oinline DescriptionList& getDescriptions()
oinline const std::string& getDescription(unsigned int i) const
oinline std::string& getDescription(unsigned int i)
oinline unsigned int getNumDescriptions() const
ovoid addDescription(const std::string& desc)
oinline void setStateSet(osg::StateSet* dstate)
oosg::StateSet* getOrCreateStateSet()
oinline osg::StateSet* getStateSet()
oinline const osg::StateSet* getStateSet() const
oinline const BoundingSphere& getBound() const
ovoid dirtyBound()

Public

otypedef std::vector<Group*> ParentList
otypedef unsigned int NodeMask
otypedef std::vector<std::string> DescriptionList

Protected Fields

omutable BoundingSphere _bsphere
omutable bool _bsphere_computed
ostd::string _name
oParentList _parents
oref_ptr<NodeCallback> _updateCallback
ounsigned int _numChildrenRequiringUpdateTraversal
oref_ptr<NodeCallback> _cullCallback
obool _cullingActive
ounsigned int _numChildrenWithCullingDisabled
ounsigned int _numChildrenWithOccluderNodes
oNodeMask _nodeMask
oDescriptionList _descriptions
oref_ptr<StateSet> _stateset

Protected Methods

ovoid addParent(osg::Group* node)
ovoid removeParent(osg::Group* node)
ovoid setNumChildrenRequiringUpdateTraversal(unsigned int num)
ovoid setNumChildrenWithCullingDisabled(unsigned int num)
ovoid setNumChildrenWithOccluderNodes(unsigned int num)


Inherited from Object:

Public Classes

oenum DataVariance

Public Methods

oinline void setDataVariance(DataVariance dv)
oinline DataVariance getDataVariance() const
oinline void setUserData(Referenced* obj)
oinline Referenced* getUserData()
oinline const Referenced* getUserData() const

Protected Fields

oDataVariance _dataVariance
oref_ptr<Referenced> _userData


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (const Referenced&)
ostatic void setDeleteHandler(DeleteHandler* handler)
ostatic DeleteHandler* getDeleteHandler()
oinline void ref() const
oinline void unref_nodelete() const
oinline int referenceCount() const
oinline void unref() const

Protected Fields

omutable OpenThreads::Mutex _refMutex
omutable int _refCount


Documentation

Node for defining the position of TexGen in the scene
o TexGenNode()

o TexGenNode(TexGen* texgen)

o TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY)

o META_Node(osg, TexGenNode)

ovoid setTextureUnit(unsigned int textureUnit)

ounsigned int getTextureUnit() const

ovoid setTexGen(TexGen* texgen)
Set the TexGen

oinline TexGen* getTexGen()
Get the TexGen

oinline const TexGen* getTexGen() const
Get the const TexGen

ovirtual ~TexGenNode()

ounsigned int _textureUnit

oStateAttribute::GLModeValue _value

oosg::ref_ptr<TexGen> _texgen


This class has no child classes.

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