Public Methods
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virtual ~PrimitiveFunctor()
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virtual void setVertexArray(unsigned int count, const Vec2* vertices)
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virtual void setVertexArray(unsigned int count, const Vec3* vertices)
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virtual void setVertexArray(unsigned int count, const Vec4* vertices)
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virtual void drawArrays(GLenum mode, GLint first, GLsizei count)
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virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
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virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
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virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
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virtual void begin(GLenum mode)
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virtual void vertex(const Vec2& vert)
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virtual void vertex(const Vec3& vert)
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virtual void vertex(const Vec4& vert)
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virtual void vertex(float x, float y)
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virtual void vertex(float x, float y, float z)
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virtual void vertex(float x, float y, float z, float w)
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virtual void end()
Documentation
- virtual ~PrimitiveFunctor()
- virtual void setVertexArray(unsigned int count, const Vec2* vertices)
- virtual void setVertexArray(unsigned int count, const Vec3* vertices)
- virtual void setVertexArray(unsigned int count, const Vec4* vertices)
- virtual void drawArrays(GLenum mode, GLint first, GLsizei count)
- virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices)
- virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices)
- virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices)
- virtual void begin(GLenum mode)
- virtual void vertex(const Vec2& vert)
- virtual void vertex(const Vec3& vert)
- virtual void vertex(const Vec4& vert)
- virtual void vertex(float x, float y)
- virtual void vertex(float x, float y, float z)
- virtual void vertex(float x, float y, float z, float w)
- virtual void end()
- This class has no child classes.
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