/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVIEWER_RENDERER #define OSGVIEWER_RENDERER 1 #include #include #include #include namespace osgViewer { class OSGVIEWER_EXPORT OpenGLQuerySupport { public: OpenGLQuerySupport(); typedef std::pair QueryFrameNumberPair; typedef std::list QueryFrameNumberList; typedef std::vector QueryList; void setStartTick(osg::Timer_t startTick) { _startTick = startTick; } osg::Timer_t getStartTick() const { return _startTick; } void checkQuery(osg::Stats* stats); GLuint createQueryObject(); void beginQuery(int frameNumber); void endQuery(); void initialize(osg::State* state); protected: osg::Timer_t _startTick; bool _initialized; bool _timerQuerySupported; const osg::Drawable::Extensions* _extensions; QueryFrameNumberList _queryFrameNumberList; QueryList _availableQueryObjects; double _previousQueryTime; }; class OSGVIEWER_EXPORT Renderer : public osg::GraphicsOperation, public OpenGLQuerySupport { public: Renderer(osg::Camera* camera); osgUtil::SceneView* getSceneView(unsigned int i) { return _sceneView[i].get(); } void setDone(bool done) { _done = done; } bool getDone() { return _done; } void setGraphicsThreadDoesCull(bool flag); bool getGraphicsThreadDoesCull() const { return _graphicsThreadDoesCull; } virtual void cull(); virtual void draw(); virtual void cull_draw(); virtual void compile(); void setCompileOnNextDraw(bool flag) { _compileOnNextDraw = flag; } bool getCompileOnNextDraw() const { return _compileOnNextDraw; } virtual void operator () (osg::Object* object); virtual void operator () (osg::GraphicsContext* context); virtual void release(); /** Set the target frame rate that the DatabasePager should assume. * Typically one would set this to the value refresh rate of your display system i.e. 60Hz. * Default value is 100. * Usage notes. The TargetFrameRate and the MinimumTimeAvailableForGLCompileAndDeletePerFrame * parameters are not directly used by DatabasePager, but are should be used as a guide for how * long to set aside per frame for compiling and deleting OpenGL objects - ie. the value to use * when calling DatabasePager::compileGLObjectgs(state,availableTime,). The longer amount of * time to set aside cthe faster databases will be paged in but with increased chance of frame drops, * the lower the amount of time the set aside the slower databases will paged it but with better * chance of avoid any frame drops. The default values are chosen to achieve the later when running * on a modern mid to high end PC. * The way to compute the amount of available time use a scheme such as : * availableTime = maximum(1.0/targetFrameRate - timeTakenDuringUpdateCullAndDraw, minimumTimeAvailableForGLCompileAndDeletePerFrame). * * Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */ void setTargetFrameRate(double tfr) { _targetFrameRate = tfr; } /** Get the target frame rate that the DatabasePager should assume.*/ double getTargetFrameRate() const { return _targetFrameRate; } /** Set the minimum amount of time (in seconds) that should be made available for compiling and delete OpenGL objects per frame. * Default value is 0.001 (1 millisecond). * For usage see notes in setTargetFrameRate. * * Note, the actual TargetFrameRate used is the minimum of this value and that set in the DatabasePager. */ void setMinimumTimeAvailableForGLCompileAndDeletePerFrame(double ta) { _minimumTimeAvailableForGLCompileAndDeletePerFrame = ta; } /** Get the minimum amount of time that should be made available for compiling and delete OpenGL objects per frame. * For usage see notes in setTargetFrameRate.*/ double getMinimumTimeAvailableForGLCompileAndDeletePerFrame() const { return _minimumTimeAvailableForGLCompileAndDeletePerFrame; } /** FlushTimeRatio governs how much of the spare time in each frame is used for flushing deleted OpenGL objects. * Default value is 0.5, valid range is 0.1 to 0.9.*/ void setFlushTimeRatio(double ratio) { _flushTimeRatio = ratio; } double getFlushTimeRatio() const { return _flushTimeRatio; } /** ConservativeTimeRatio governs how much of the measured spare time in each frame is used for flushing deleted and compile new OpenGL objects. * Default value is 0.5, valid range is 0.1 to 1.0. * A ratio near 1.0 will lead to paged databases being compiled and merged quicker but increase the chances of frame drop. * A ratio near 0.1 will lead to paged databases being compiled and merged closer but reduse the chances of frame drop.*/ void setConservativeTimeRatio(double ratio) { _conservativeTimeRatio = ratio; } double getConservativeTimeRatio() const { return _conservativeTimeRatio; } protected: virtual ~Renderer(); virtual void updateSceneView(osgUtil::SceneView* sceneView); virtual void flushAndCompile(double currentElapsedFrameTime, osgUtil::SceneView* sceneView, osgDB::DatabasePager* databasePager, osg::GraphicsThread* compileThread); double _targetFrameRate; double _minimumTimeAvailableForGLCompileAndDeletePerFrame; double _flushTimeRatio; double _conservativeTimeRatio; osg::observer_ptr _camera; bool _done; bool _graphicsThreadDoesCull; bool _compileOnNextDraw; osg::ref_ptr _sceneView[2]; osg::ref_ptr _flushOperation; struct OSGVIEWER_EXPORT TheadSafeQueue { OpenThreads::Mutex _mutex; OpenThreads::Block _block; typedef std::list SceneViewList; SceneViewList _queue; TheadSafeQueue(); ~TheadSafeQueue(); void release() { _block.release(); } osgUtil::SceneView* takeFront(); void add(osgUtil::SceneView* sv); }; TheadSafeQueue _availableQueue; TheadSafeQueue _drawQueue; }; } #endif