####################################################################################################### # macro for linking libraries that come from Findxxxx commands, so there is a variable that contains the # full path of the library name. in order to differentiate release and debug, this macro get the # NAME of the variables, so the macro gets as arguments the target name and the following list of parameters # is intended as a list of variable names each one containing the path of the libraries to link to # The existance of a varibale name with _DEBUG appended is tested and, in case it' s value is used # for linking to when in debug mode # the content of this library for linking when in debugging ####################################################################################################### MACRO(LINK_WITH_VARIABLES TRGTNAME) FOREACH(varname ${ARGN}) IF(${varname}_DEBUG) TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${${varname}}" debug "${${varname}_DEBUG}") ELSE(${varname}_DEBUG) TARGET_LINK_LIBRARIES(${TRGTNAME} "${${varname}}" ) ENDIF(${varname}_DEBUG) ENDFOREACH(varname) ENDMACRO(LINK_WITH_VARIABLES TRGTNAME) MACRO(LINK_INTERNAL TRGTNAME) IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4) TARGET_LINK_LIBRARIES(${TRGTNAME} ${ARGN}) ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4) FOREACH(LINKLIB ${ARGN}) IF(MSVC AND OSG_MSVC_VERSIONED_DLL) #when using versioned names, the .dll name differ from .lib name, there is a problem with that: #CMake 2.4.7, at least seem to use PREFIX instead of IMPORT_PREFIX for computing linkage info to use into projects, # so we full path name to specify linkage, this prevent automatic inferencing of dependencies, so we add explicit depemdencies #to library targets used TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${OUTPUT_LIBDIR}/${LINKLIB}.lib" debug "${OUTPUT_LIBDIR}/${LINKLIB}${CMAKE_DEBUG_POSTFIX}.lib") ADD_DEPENDENCIES(${TRGTNAME} ${LINKLIB}) ELSE(MSVC AND OSG_MSVC_VERSIONED_DLL) TARGET_LINK_LIBRARIES(${TRGTNAME} optimized "${LINKLIB}" debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}") ENDIF(MSVC AND OSG_MSVC_VERSIONED_DLL) ENDFOREACH(LINKLIB) ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4) ENDMACRO(LINK_INTERNAL TRGTNAME) MACRO(LINK_EXTERNAL TRGTNAME) FOREACH(LINKLIB ${ARGN}) TARGET_LINK_LIBRARIES(${TRGTNAME} "${LINKLIB}" ) ENDFOREACH(LINKLIB) ENDMACRO(LINK_EXTERNAL TRGTNAME) ####################################################################################################### # macro for common setup of core libraries: it links OPENGL_LIBRARIES in undifferentiated mode ####################################################################################################### MACRO(LINK_CORELIB_DEFAULT CORELIB_NAME) SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES}) IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE) SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY}) ENDIF() LINK_EXTERNAL(${CORELIB_NAME} ${ALL_GL_LIBRARIES}) LINK_WITH_VARIABLES(${CORELIB_NAME} OPENTHREADS_LIBRARY) IF(OPENSCENEGRAPH_SONAMES) SET_TARGET_PROPERTIES(${CORELIB_NAME} PROPERTIES VERSION ${OPENSCENEGRAPH_VERSION} SOVERSION ${OPENSCENEGRAPH_SOVERSION}) ENDIF(OPENSCENEGRAPH_SONAMES) ENDMACRO(LINK_CORELIB_DEFAULT CORELIB_NAME) ####################################################################################################### # macro for common setup of plugins, examples and applications it expect some variables to be set: # either within the local CMakeLists or higher in hierarchy # TARGET_NAME is the name of the folder and of the actually .exe or .so or .dll # TARGET_TARGETNAME is the name of the target , this get buit out of a prefix, if present and TARGET_TARGETNAME # TARGET_SRC are the sources of the target # TARGET_H are the eventual headers of the target # TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug # TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix # TARGET_LABEL is the label IDE should show up for targets ########################################################################################################## MACRO(SETUP_LINK_LIBRARIES) ###################################################################### # # This set up the libraries to link to, it assumes there are two variable: one common for a group of examples or plagins # kept in the variable TARGET_COMMON_LIBRARIES and an example or plugin specific kept in TARGET_ADDED_LIBRARIES # they are combined in a single list checked for unicity # the suffix ${CMAKE_DEBUG_POSTFIX} is used for differentiating optimized and debug # # a second variable TARGET_EXTERNAL_LIBRARIES hold the list of libraries not differentiated between debug and optimized ################################################################################## SET(TARGET_LIBRARIES ${TARGET_COMMON_LIBRARIES}) FOREACH(LINKLIB ${TARGET_ADDED_LIBRARIES}) SET(TO_INSERT TRUE) FOREACH (value ${TARGET_COMMON_LIBRARIES}) IF (${value} STREQUAL ${LINKLIB}) SET(TO_INSERT FALSE) ENDIF (${value} STREQUAL ${LINKLIB}) ENDFOREACH (value ${TARGET_COMMON_LIBRARIES}) IF(TO_INSERT) LIST(APPEND TARGET_LIBRARIES ${LINKLIB}) ENDIF(TO_INSERT) ENDFOREACH(LINKLIB) SET(ALL_GL_LIBRARIES ${OPENGL_LIBRARIES}) IF (OSG_GLES1_AVAILABLE OR OSG_GLES2_AVAILABLE) SET(ALL_GL_LIBRARIES ${ALL_GL_LIBRARIES} ${OPENGL_egl_LIBRARY}) ENDIF() # FOREACH(LINKLIB ${TARGET_LIBRARIES}) # TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} optimized ${LINKLIB} debug "${LINKLIB}${CMAKE_DEBUG_POSTFIX}") # ENDFOREACH(LINKLIB) LINK_INTERNAL(${TARGET_TARGETNAME} ${TARGET_LIBRARIES}) FOREACH(LINKLIB ${TARGET_EXTERNAL_LIBRARIES}) TARGET_LINK_LIBRARIES(${TARGET_TARGETNAME} ${LINKLIB}) ENDFOREACH(LINKLIB) IF(TARGET_LIBRARIES_VARS) LINK_WITH_VARIABLES(${TARGET_TARGETNAME} ${TARGET_LIBRARIES_VARS}) ENDIF(TARGET_LIBRARIES_VARS) IF(MSVC AND OSG_MSVC_VERSIONED_DLL) #when using full path name to specify linkage, it seems that already linked libs must be specified LINK_EXTERNAL(${TARGET_TARGETNAME} ${ALL_GL_LIBRARIES}) ENDIF(MSVC AND OSG_MSVC_VERSIONED_DLL) ENDMACRO(SETUP_LINK_LIBRARIES) ############################################################################################ # this is the common set of command for all the plugins # MACRO(SETUP_PLUGIN PLUGIN_NAME) SET(TARGET_NAME ${PLUGIN_NAME} ) #MESSAGE("in -->SETUP_PLUGIN<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--") ## we have set up the target label and targetname by taking into account global prfix (osgdb_) IF(NOT TARGET_TARGETNAME) SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}") ENDIF(NOT TARGET_TARGETNAME) IF(NOT TARGET_LABEL) SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}") ENDIF(NOT TARGET_LABEL) ## plugins gets put in libopenscenegraph by default IF(${ARGC} GREATER 1) SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1}) ELSE(${ARGC} GREATER 1) SET(PACKAGE_COMPONENT libopenscenegraph) ENDIF(${ARGC} GREATER 1) # Add the VisualStudio versioning info SET(TARGET_SRC ${TARGET_SRC} ${OPENSCENEGRAPH_VERSIONINFO_RC}) # here we use the command to generate the library IF (DYNAMIC_OPENSCENEGRAPH) ADD_LIBRARY(${TARGET_TARGETNAME} MODULE ${TARGET_SRC} ${TARGET_H}) ELSE (DYNAMIC_OPENSCENEGRAPH) ADD_LIBRARY(${TARGET_TARGETNAME} STATIC ${TARGET_SRC} ${TARGET_H}) ENDIF(DYNAMIC_OPENSCENEGRAPH) #not sure if needed, but for plugins only Msvc need the d suffix IF(NOT MSVC) IF(NOT UNIX) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_POSTFIX "") ENDIF(NOT UNIX) ELSE(NOT MSVC) IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4) IF(NOT MSVC_IDE) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/") ELSE(NOT MSVC_IDE) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../${OSG_PLUGINS}/") ENDIF(NOT MSVC_IDE) ELSE(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4) IF(OSG_MSVC_VERSIONED_DLL) #this is a hack... the build place is set to lib/ by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR #the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property #because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there, #it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented #changing bin to something else breaks this hack #the dll are placed in bin/${OSG_PLUGINS} IF(NOT MSVC_IDE) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../bin/${OSG_PLUGINS}/") ELSE(NOT MSVC_IDE) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../../bin/${OSG_PLUGINS}/" IMPORT_PREFIX "../") ENDIF(NOT MSVC_IDE) ELSE(OSG_MSVC_VERSIONED_DLL) #in standard mode (unversioned) the .lib and .dll are placed in lib//${OSG_PLUGINS}. #here the PREFIX property has been used, the same result would be accomplidhe by prepending ${OSG_PLUGINS}/ to OUTPUT_NAME target property SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/") ENDIF(OSG_MSVC_VERSIONED_DLL) ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4) ENDIF(NOT MSVC) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}") SETUP_LINK_LIBRARIES() #the installation path are differentiated for win32 that install in bib versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS} IF(WIN32) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT} ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT}) ELSE(WIN32) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT} ARCHIVE DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev LIBRARY DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT}) ENDIF(WIN32) ENDMACRO(SETUP_PLUGIN) ################################################################################################################# # this is the macro for example and application setup ########################################################### MACRO(SETUP_EXE IS_COMMANDLINE_APP) #MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--") IF(NOT TARGET_TARGETNAME) SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}") ENDIF(NOT TARGET_TARGETNAME) IF(NOT TARGET_LABEL) SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}") ENDIF(NOT TARGET_LABEL) IF(${IS_COMMANDLINE_APP}) ADD_EXECUTABLE(${TARGET_TARGETNAME} ${TARGET_SRC} ${TARGET_H}) ELSE(${IS_COMMANDLINE_APP}) IF(APPLE) # SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}") # Short Version is the "marketing version". It is the version # the user sees in an information panel. SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}") # Bundle version is the version the OS looks at. SET(MACOSX_BUNDLE_BUNDLE_VERSION "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}") SET(MACOSX_BUNDLE_GUI_IDENTIFIER "org.openscenegraph.${TARGET_TARGETNAME}" ) SET(MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}" ) # SET(MACOSX_BUNDLE_ICON_FILE "myicon.icns") # SET(MACOSX_BUNDLE_COPYRIGHT "") # SET(MACOSX_BUNDLE_INFO_STRING "Info string, localized?") ENDIF(APPLE) IF(WIN32) IF (REQUIRE_WINMAIN_FLAG) SET(PLATFORM_SPECIFIC_CONTROL WIN32) ENDIF(REQUIRE_WINMAIN_FLAG) ENDIF(WIN32) IF(APPLE) IF(OSG_BUILD_APPLICATION_BUNDLES) SET(PLATFORM_SPECIFIC_CONTROL MACOSX_BUNDLE) ENDIF(OSG_BUILD_APPLICATION_BUNDLES) ENDIF(APPLE) ADD_EXECUTABLE(${TARGET_TARGETNAME} ${PLATFORM_SPECIFIC_CONTROL} ${TARGET_SRC} ${TARGET_H}) ENDIF(${IS_COMMANDLINE_APP}) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}") SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}") SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES OUTPUT_NAME ${TARGET_NAME}) IF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL) SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../") ENDIF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL) SETUP_LINK_LIBRARIES() ENDMACRO(SETUP_EXE) # Takes optional second argument (is_commandline_app?) in ARGV1 MACRO(SETUP_APPLICATION APPLICATION_NAME) SET(TARGET_NAME ${APPLICATION_NAME} ) IF(${ARGC} GREATER 1) SET(IS_COMMANDLINE_APP ${ARGV1}) ELSE(${ARGC} GREATER 1) SET(IS_COMMANDLINE_APP 0) ENDIF(${ARGC} GREATER 1) SETUP_EXE(${IS_COMMANDLINE_APP}) IF(APPLE) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin) ELSE(APPLE) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph ) ENDIF(APPLE) ENDMACRO(SETUP_APPLICATION) MACRO(SETUP_COMMANDLINE_APPLICATION APPLICATION_NAME) SETUP_APPLICATION(${APPLICATION_NAME} 1) ENDMACRO(SETUP_COMMANDLINE_APPLICATION) # Takes optional second argument (is_commandline_app?) in ARGV1 MACRO(SETUP_EXAMPLE EXAMPLE_NAME) SET(TARGET_NAME ${EXAMPLE_NAME} ) IF(${ARGC} GREATER 1) SET(IS_COMMANDLINE_APP ${ARGV1}) ELSE(${ARGC} GREATER 1) SET(IS_COMMANDLINE_APP 0) ENDIF(${ARGC} GREATER 1) SETUP_EXE(${IS_COMMANDLINE_APP}) IF(APPLE) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin ) ELSE(APPLE) INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples ) ENDIF(APPLE) ENDMACRO(SETUP_EXAMPLE) MACRO(SETUP_COMMANDLINE_EXAMPLE EXAMPLE_NAME) SETUP_EXAMPLE(${EXAMPLE_NAME} 1) ENDMACRO(SETUP_COMMANDLINE_EXAMPLE) # Takes two optional arguments -- osg prefix and osg version MACRO(HANDLE_MSVC_DLL) #this is a hack... the build place is set to lib/ by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR #the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property #because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there, #it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented #changing bin to something else breaks this hack #the dll are versioned by prefixing the name with osg${OPENSCENEGRAPH_SOVERSION}- # LIB_PREFIX: use "osg" by default, else whatever we've been given. IF(${ARGC} GREATER 0) SET(LIB_PREFIX ${ARGV0}) ELSE(${ARGC} GREATER 0) SET(LIB_PREFIX osg) ENDIF(${ARGC} GREATER 0) # LIB_SOVERSION: use OSG's soversion by default, else whatever we've been given IF(${ARGC} GREATER 1) SET(LIB_SOVERSION ${ARGV1}) ELSE(${ARGC} GREATER 1) SET(LIB_SOVERSION ${OPENSCENEGRAPH_SOVERSION}) ENDIF(${ARGC} GREATER 1) IF(NOT MSVC_IDE) SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-") IF (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4) SET(NEW_LIB_NAME "${OUTPUT_BINDIR}/${LIB_PREFIX}${LIB_SOVERSION}-${LIB_NAME}") ADD_CUSTOM_COMMAND( TARGET ${LIB_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.lib" "${OUTPUT_LIBDIR}/${LIB_NAME}.lib" COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.exp" "${OUTPUT_LIBDIR}/${LIB_NAME}.exp" COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.lib" COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.exp" ) ENDIF (${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4) ELSE(NOT MSVC_IDE) SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../") ENDIF(NOT MSVC_IDE) # SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-") # SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES IMPORT_PREFIX "../") ENDMACRO(HANDLE_MSVC_DLL)