// -*-c++-*- osgWidget - Code by: Jeremy Moles (cubicool) 2007-2008 // $Id: Lua 2 2008-01-24 16:11:26Z cubicool $ #ifndef OSGWIDGET_LUA #define OSGWIDGET_LUA #include namespace osgWidget { // Externally defined; does this work in Windows? struct LuaEngineData; // The actual Engine itself. Every attempt is made to export the implemenation into the // source file, rather than having it here. class OSGWIDGET_EXPORT LuaEngine: public ScriptEngine { LuaEngineData* _data; WindowManager* _wm; public: LuaEngine(WindowManager* = 0); bool initialize (); bool close (); bool eval (const std::string&); bool runFile (const std::string&); }; } #endif