Inheritance:
Public Methods
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AnimationPathManipulator( osg::AnimationPath* animationPath=0 )
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AnimationPathManipulator( const std::string& filename )
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void setAnimationPath( osg::AnimationPath* animationPath )
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osg::AnimationPath* getAnimationPath()
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const osg::AnimationPath* getAnimationPath() const
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bool valid() const
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void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
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void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
Public Methods
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virtual void setCamera(osg::Camera*)
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virtual const osg::Camera* getCamera() const
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virtual osg::Camera* getCamera()
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virtual void setNode(osg::Node*)
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virtual const osg::Node* getNode() const
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virtual osg::Node* getNode()
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virtual void accept(GUIEventHandlerVisitor& v)
Protected Fields
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osg::ref_ptr<osg::Camera> _camera
Public Methods
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virtual const CompositeGUIEventHandler* getComposite() const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
- AnimationPathManipulator( osg::AnimationPath* animationPath=0 )
- AnimationPathManipulator( const std::string& filename )
- void setAnimationPath( osg::AnimationPath* animationPath )
- osg::AnimationPath* getAnimationPath()
- const osg::AnimationPath* getAnimationPath() const
- bool valid() const
- void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- This class has no child classes.
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