Inheritance:
Public Methods
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CollectOccludersVisitor()
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virtual ~CollectOccludersVisitor()
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virtual CollectOccludersVisitor* cloneType() const
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virtual void reset()
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virtual float getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const
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virtual float getDistanceFromEyePoint(const Vec3& pos, bool withLODScale) const
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virtual void apply(osg::Node&)
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virtual void apply(osg::Transform& node)
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virtual void apply(osg::Projection& node)
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virtual void apply(osg::Switch& node)
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virtual void apply(osg::LOD& node)
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virtual void apply(osg::OccluderNode& node)
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void setMinimumShadowOccluderVolume(float vol)
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float getMinimumShadowOccluderVolume() const
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void setCreateDrawablesOnOccludeNodes(bool flag)
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bool getCreateDrawablesOnOccludeNodes() const
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void setCollectedOcculderList(const ShadowVolumeOccluderSet& svol)
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ShadowVolumeOccluderSet& getCollectedOccluderSet()
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const ShadowVolumeOccluderSet& getCollectedOccluderSet() const
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void removeOccludedOccluders()
- remove occluded occluders for the collected occluders list
Public Members
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typedef std::set<ShadowVolumeOccluder> ShadowVolumeOccluderSet
Protected Fields
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float _minimumShadowOccluderVolume
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bool _createDrawables
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ShadowVolumeOccluderSet _occluderSet
Protected Methods
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CollectOccludersVisitor(const CollectOccludersVisitor&)
- prevent unwanted copy construction
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CollectOccludersVisitor& operator = (const CollectOccludersVisitor&)
- prevent unwanted copy operator
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inline void handle_cull_callbacks_and_traverse(osg::Node& node)
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inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)
Public Methods
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inline void setVisitorType(VisitorType type)
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inline VisitorType getVisitorType() const
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inline void setTraversalNumber(int fn)
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inline int getTraversalNumber() const
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inline void setFrameStamp(FrameStamp* fs)
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inline const FrameStamp* getFrameStamp() const
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inline void setTraversalMask(Node::NodeMask mask)
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inline Node::NodeMask getTraversalMask() const
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inline void setNodeMaskOverride(Node::NodeMask mask)
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inline Node::NodeMask getNodeMaskOverride() const
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inline bool validNodeMask(const osg::Node& node) const
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void setTraversalMode(TraversalMode mode)
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inline TraversalMode getTraversalMode() const
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void setTraversalVisitor(NodeVisitor* nv)
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inline NodeVisitor* getTraversalVisitor()
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inline void traverse(Node& node)
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inline void pushOntoNodePath(Node* node)
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inline void popFromNodePath()
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NodePath& getNodePath()
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const NodePath& getNodePath() const
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virtual bool getLocalToWorldMatrix(Matrix& matrix, Node* node)
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virtual bool getWorldToLocalMatrix(Matrix& matrix, Node* node)
Public Members
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enum TraversalMode
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enum VisitorType
Protected Fields
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VisitorType _visitorType
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int _traversalNumber
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ref_ptr<FrameStamp> _frameStamp
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ref_ptr<NodeVisitor> _traversalVisitor
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TraversalMode _traversalMode
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Node::NodeMask _traversalMask
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Node::NodeMask _nodeMaskOverride
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NodePath _nodePath
Public Methods
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inline void ref() const
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inline void unref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline static int createdCount()
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inline static int deletedCount()
Protected Fields
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mutable int _refCount
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static int _createdCount
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static int _deletedCount
Public Methods
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void setOccluderList(const ShadowVolumeOccluderList& svol)
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ShadowVolumeOccluderList& getOccluderList()
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const ShadowVolumeOccluderList& getOccluderList() const
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void pushViewport(osg::Viewport* viewport)
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void popViewport()
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void pushProjectionMatrix(osg::Matrix* matrix)
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void popProjectionMatrix()
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void pushModelViewMatrix(osg::Matrix* matrix)
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void popModelViewMatrix()
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inline float getFrustumVolume()
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void setCullingMode(CullingMode mode)
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CullingMode getCullingMode() const
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void setLODScale(float bias)
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float getLODScale() const
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void setSmallFeatureCullingPixelSize(float value)
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float getSmallFeatureCullingPixelSize() const
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float pixelSize(const Vec3& v, float radius) const
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float pixelSize(const BoundingSphere& bs) const
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inline void disableAndPushOccludersCurrentMask(NodePath& nodePath)
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inline void popOccludersCurrentMask(NodePath& nodePath)
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inline bool isCulled(const std::vector<Vec3>& vertices)
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inline bool isCulled(const BoundingBox& bb)
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inline bool isCulled(const BoundingSphere& bs)
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inline bool isCulled(const osg::Node& node)
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inline void pushCurrentMask()
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inline void popCurrentMask()
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CullingStack& getClipSpaceCullingStack()
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CullingStack& getProjectionCullingStack()
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CullingStack& getModelViewCullingStack()
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CullingSet& getCurrentCullingSet()
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inline osg::Viewport* getViewport()
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inline osg::Matrix& getModelViewMatrix()
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inline osg::Matrix& getProjectionMatrix()
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inline osg::Matrix getWindowMatrix()
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inline const osg::Matrix& getMVPW()
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inline const osg::Vec3& getEyeLocal() const
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inline const osg::Vec3 getUpLocal() const
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inline const osg::Vec3 getLookVectorLocal() const
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inline Viewport* getViewport()
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inline Matrix& getModelViewMatrix()
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inline Matrix& getProjectionMatrix()
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inline Matrix getWindowMatrix()
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inline const Matrix& getMVPW()
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inline Matrix* createOrReuseMatrix(const osg::Matrix& value)
Public Members
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typedef std::vector<ShadowVolumeOccluder> OccluderList
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enum CullingModeValues
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typedef unsigned int CullingMode
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typedef fast_back_stack<ref_ptr<CullingSet> > CullingStack
Protected Fields
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CullingMode _cullingMode
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float _LODScale
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float _smallFeatureCullingPixelSize
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ShadowVolumeOccluderList _occluderList
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MatrixStack _projectionStack
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MatrixStack _modelviewStack
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MatrixStack _MVPW_Stack
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ViewportStack _viewportStack
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EyePointStack _eyePointStack
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CullingStack _clipspaceCullingStack
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CullingStack _projectionCullingStack
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CullingStack _modelviewCullingStack
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float _frustumVolume
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unsigned int _bbCornerNear
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unsigned int _bbCornerFar
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osg::Matrix _identity
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MatrixList _reuseMatrixList
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unsigned int _currentReuseMatrixIndex
Protected Methods
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void pushCullingSet()
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void popCullingSet()
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void computeFrustumVolume()
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inline osg::Matrix* createOrReuseMatrix(const osg::Matrix& value)
Protected Members
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typedef fast_back_stack< ref_ptr<Matrix> > MatrixStack
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typedef fast_back_stack<ref_ptr<Viewport> > ViewportStack
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typedef fast_back_stack<Vec3> EyePointStack
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typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList
Documentation
- typedef std::set<ShadowVolumeOccluder> ShadowVolumeOccluderSet
- CollectOccludersVisitor()
- virtual ~CollectOccludersVisitor()
- virtual CollectOccludersVisitor* cloneType() const
- virtual void reset()
- virtual float getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const
- virtual float getDistanceFromEyePoint(const Vec3& pos, bool withLODScale) const
- virtual void apply(osg::Node&)
- virtual void apply(osg::Transform& node)
- virtual void apply(osg::Projection& node)
- virtual void apply(osg::Switch& node)
- virtual void apply(osg::LOD& node)
- virtual void apply(osg::OccluderNode& node)
- void setMinimumShadowOccluderVolume(float vol)
- float getMinimumShadowOccluderVolume() const
- void setCreateDrawablesOnOccludeNodes(bool flag)
- bool getCreateDrawablesOnOccludeNodes() const
- void setCollectedOcculderList(const ShadowVolumeOccluderSet& svol)
- ShadowVolumeOccluderSet& getCollectedOccluderSet()
- const ShadowVolumeOccluderSet& getCollectedOccluderSet() const
- void removeOccludedOccluders()
- remove occluded occluders for the collected occluders list
- CollectOccludersVisitor(const CollectOccludersVisitor&)
- prevent unwanted copy construction
- CollectOccludersVisitor& operator = (const CollectOccludersVisitor&)
- prevent unwanted copy operator
- inline void handle_cull_callbacks_and_traverse(osg::Node& node)
- inline void handle_cull_callbacks_and_accept(osg::Node& node, osg::Node* acceptNode)
- float _minimumShadowOccluderVolume
- bool _createDrawables
- ShadowVolumeOccluderSet _occluderSet
- This class has no child classes.
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