# Microsoft Developer Studio Project File - Name="osgPlugin osgParticle" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=osgPlugin osgParticle - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "dot_osgParticle.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dot_osgParticle.mak" CFG="osgPlugin osgParticle - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "osgPlugin osgParticle - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "osgPlugin osgParticle - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "osgPlugin osgParticle - Win32 Release Static" (based on "Win32 (x86) Static Library") !MESSAGE "osgPlugin osgParticle - Win32 Debug Static" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "osgPlugin osgParticle - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../bin/$(PlatformName)" # PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /Zm200 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 OpenThreadsWin32.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgdb_osgParticle.dll" /implib:"../../../lib/$(PlatformName)/osgdb_osgParticle.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "osgPlugin osgParticle - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../bin/$(PlatformName)" # PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /vmg /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /Zm200 /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 OpenThreadsWin32d.lib /nologo /dll /debug /machine:I386 /nodefaultlib:"LIBC" /out:"$(OutDir)/osgdb_osgParticled.dll" /pdbtype:sept /implib:"../../../lib/$(PlatformName)/osgdb_osgParticled.lib" /libpath:"../../../lib/$(PlatformName)" /libpath:"../../../../OpenThreads/lib/$(PlatformName)" /libpath:"../../../../Producer/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib/$(PlatformName)" /libpath:"../../../../3rdParty/lib" # SUBTRACT LINK32 /pdb:none /nodefaultlib !ELSEIF "$(CFG)" == "osgPlugin osgParticle - Win32 Release Static" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "../../../lib" # PROP BASE Intermediate_Dir "Release_Static" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../lib/$(PlatformName)" # PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)_Static" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nodefaultlib /nologo /out:"$(OutDir)/osgdb_osgParticle_s.lib" # SUBTRACT LIB32 /nodefaultlib !ELSEIF "$(CFG)" == "osgPlugin osgParticle - Win32 Debug Static" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "../../../lib" # PROP BASE Intermediate_Dir "Debug_Static" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../lib/$(PlatformName)" # PROP Intermediate_Dir "$(PlatformName)/$(ConfigurationName)_Static" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" F90=df.exe # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /vmg /GR /GX /Z7 /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_WINDOWS" /D "OSG_LIBRARY_STATIC" /D "OT_LIBRARY_STATIC" /D "PR_LIBRARY_STATIC" /D "_MBCS" /D "WIN32" /D "_DEBUG" /D "_CRT_SECURE_NO_DEPRECATE" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nodefaultlib /nologo /out:"$(OutDir)/osgdb_osgParticled_s.lib" # SUBTRACT LIB32 /nodefaultlib !ENDIF # Begin Target # Name "osgPlugin osgParticle - Win32 Release" # Name "osgPlugin osgParticle - Win32 Debug" # Name "osgPlugin osgParticle - Win32 Release Static" # Name "osgPlugin osgParticle - Win32 Debug Static" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_AccelOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_AngularAccelOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_BoxPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_CenteredPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ConnectedParticleSystem.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ConstantRateCounter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Emitter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_FluidFrictionOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ForceOperator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_LinearInterpolator.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ModularEmitter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ModularProgram.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_MultiSegmentPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Particle.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ExplosionDebrisEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SmokeEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SmokeTrailEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_FireEffect.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleProcessor.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleSystem.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_ParticleSystemUpdater.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_PointPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_Program.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_RadialShooter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_RandomRateCounter.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SectorPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_SegmentPlacer.cpp # End Source File # Begin Source File SOURCE=..\..\..\src\osgPlugins\osgParticle\IO_VariableRateCounter.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project