/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGGL2_EXPORT_ #define OSGGL2_EXPORT_ 1 #if defined(WIN32) && !(defined(__CYGWIN__) || defined(__MINGW32__)) #pragma warning( disable : 4244 ) #pragma warning( disable : 4251 ) #pragma warning( disable : 4275 ) #pragma warning( disable : 4786 ) #pragma warning( disable : 4290 ) #pragma warning( disable : 4305 ) #endif #if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__) # ifdef OSGGL2_LIBRARY # define OSGGL2_EXPORT __declspec(dllexport) # else # define OSGGL2_EXPORT __declspec(dllimport) # endif #else # define OSGGL2_EXPORT #endif /* Define NULL pointer value */ #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void *)0) #endif #endif /** \namespace osgGL2 The osgGL2 is a NodeKit library that extends the core scene graph to support OpenGL Shader Language. */ #endif /* OSGGL2_EXPORT_ */