Basic UpdateVisitor implementation for animating a scene.
Inheritance:
Public Methods
-
UpdateVisitor()
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virtual ~UpdateVisitor()
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virtual void reset()
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virtual void apply(osg::Node& node)
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virtual void apply(osg::Geode& node)
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virtual void apply(osg::Billboard& node)
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virtual void apply(osg::LightSource& node)
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virtual void apply(osg::Group& node)
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virtual void apply(osg::Transform& node)
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virtual void apply(osg::Projection& node)
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virtual void apply(osg::Switch& node)
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virtual void apply(osg::LOD& node)
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virtual void apply(osg::Impostor& node)
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virtual void apply(osg::OccluderNode& node)
Protected Methods
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UpdateVisitor& operator = (const UpdateVisitor&)
- prevent unwanted copy operator
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inline void handle_callbacks_and_traverse(osg::Node& node)
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inline void handle_geode_callbacks(osg::Geode& node)
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inline void traverseGeode(osg::Geode& geode)
Documentation
Basic UpdateVisitor implementation for animating a scene.
This visitor traverses the scene graph, call each nodes appCallback if
it exists.
- UpdateVisitor()
- virtual ~UpdateVisitor()
- virtual void reset()
- virtual void apply(osg::Node& node)
- virtual void apply(osg::Geode& node)
- virtual void apply(osg::Billboard& node)
- virtual void apply(osg::LightSource& node)
- virtual void apply(osg::Group& node)
- virtual void apply(osg::Transform& node)
- virtual void apply(osg::Projection& node)
- virtual void apply(osg::Switch& node)
- virtual void apply(osg::LOD& node)
- virtual void apply(osg::Impostor& node)
- virtual void apply(osg::OccluderNode& node)
- UpdateVisitor& operator = (const UpdateVisitor&)
- prevent unwanted copy operator
- inline void handle_callbacks_and_traverse(osg::Node& node)
- inline void handle_geode_callbacks(osg::Geode& node)
- inline void traverseGeode(osg::Geode& geode)
- This class has no child classes.
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