/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTEXT_FONT #define OSGTEXT_FONT 1 #include #include #include #include #include #include #include namespace osgText { class Font; /** read a font from specified file.*/ extern OSGTEXT_EXPORT Font* readFontFile(const std::string& filename); /** Pure virtual base class for fonts. * Concrete implementation are the DefaultFont found in src/osgText/DefaultFont.cpp * and FreeTypeFont found in src/osgPlugins/freetype/FreeTypeFont.cpp*/ class OSGTEXT_EXPORT Font : public osg::Object { // declare the interface to a font. public: // forward declare nested classes. class Glyph; class GlyphTexture; Font(); virtual osg::Object* cloneType() const { return 0; } // cloneType() not appropriate virtual osg::Object* clone(const osg::CopyOp&) const { return 0; } // clone() not appropriate virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* className() const { return "Font"; } virtual const char* libraryName() const { return "osgText"; } virtual std::string getFileName() const = 0; /** Set the pixel width and height */ virtual void setSize(unsigned int width, unsigned int height) = 0; unsigned int getWidth() { return _width; } unsigned int getHeight() { return _height; } virtual Glyph* getGlyph(unsigned int charcode) = 0; virtual osg::Vec2 getKerning(unsigned int leftcharcode,unsigned int rightcharcode) = 0; virtual bool hasVertical() const = 0; protected: virtual ~Font(); void addGlyph(unsigned int charcode, Glyph* glyph); typedef std::vector< osg::ref_ptr > GlyphTextureList; typedef std::vector< osg::ref_ptr > StateSetList; typedef std::map< unsigned int, osg::ref_ptr > GlyphMap; GlyphMap _glyphMap; GlyphTextureList _glyphTextureList; StateSetList _stateSetList; // current active size of font unsigned int _width; unsigned int _height; // declare the nested classes. public: class OSGTEXT_EXPORT GlyphTexture : public osg::Texture2D { public: GlyphTexture(); void setStateSet(osg::StateSet* stateset) { _stateset = stateset; } osg::StateSet* getStateSet() { return _stateset; } const osg::StateSet* getStateSet() const { return _stateset; } bool getSpaceForGlyph(Glyph* glyph, int& posX, int& posY); void addGlyph(Glyph* glyph,int posX, int posY); virtual void apply(osg::State& state) const; protected: virtual ~GlyphTexture(); osg::StateSet* _stateset; // parameter used to compute the size and position of empty space // in the texture which could accomodate new glyphs. int _usedY; int _partUsedX; int _partUsedY; typedef std::vector< osg::ref_ptr > GlyphRefList; typedef std::vector< const Glyph* > GlyphPtrList; typedef osg::buffered_object< GlyphPtrList > GlyphBuffer; GlyphRefList _glyphs; mutable GlyphBuffer _glyphsToSubload; }; class OSGTEXT_EXPORT Glyph : public osg::Image { public: Glyph(); virtual ~Glyph(); unsigned int getGlyphCode() const; void setFont(Font* font); Font* getFont() const; void setHorizontalBearing(const osg::Vec2& bearing); const osg::Vec2& getHorizontalBearing() const; void setHorizontalAdvance(float advance); float getHorizontalAdvance() const; void setVerticalBearing(const osg::Vec2& bearing); const osg::Vec2& getVerticalBearing() const; void setVerticalAdvance(float advance); float getVerticalAdvance() const; void setTexture(GlyphTexture* texture); GlyphTexture* getTexture(); const GlyphTexture* getTexture() const; osg::StateSet* getStateSet(); const osg::StateSet* getStateSet() const; void setTexturePosition(int posX,int posY); int getTexturePositionX() const; int getTexturePositionY() const; void setMinTexCoord(const osg::Vec2& coord); const osg::Vec2& getMinTexCoord() const; void setMaxTexCoord(const osg::Vec2& coord); const osg::Vec2& getMaxTexCoord() const; void subload() const; protected: Font* _font; unsigned int _glyphCode; osg::Vec2 _horizontalBearing; float _horizontalAdvance; osg::Vec2 _verticalBearing; float _verticalAdvance; GlyphTexture* _texture; int _texturePosX; int _texturePosY; osg::Vec2 _minTexCoord; osg::Vec2 _maxTexCoord; }; }; } #endif