ClearNode is a Group node which controls the clearing of the color and depth buffers at the start of each frame.
Inheritance:
Public Methods
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ClearNode()
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ClearNode(const ClearNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
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META_Node(osg, ClearNode)
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inline void setRequiresClear(bool requiresClear)
- Sets the flag which control whether a glClear is required at the beginning of each frame.
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inline bool getRequiresClear() const
- Gets the flag which control whether a glClear is required at the beginning of each frame.
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inline void setClearColor(const Vec4& color)
- Sets the clear color.
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inline const Vec4& getClearColor() const
- Returns the clear color.
Protected Fields
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bool _requiresClear
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Vec4 _clearColor
Protected Methods
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virtual ~ClearNode()
Inherited from Group:
Public Methods
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virtual Group* asGroup()
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virtual const Group* asGroup() const
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virtual void traverse(NodeVisitor& nv)
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virtual bool addChild( Node* child )
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virtual bool insertChild( unsigned int index, Node* child )
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virtual bool removeChild( Node* child )
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virtual bool removeChild(unsigned int pos, unsigned int numChildrenToRemove=1)
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline unsigned int getNumChildren() const
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virtual bool setChild( unsigned int i, Node* node )
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inline Node* getChild( unsigned int i )
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inline const Node* getChild( unsigned int i ) const
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inline bool containsNode( const Node* node ) const
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inline unsigned int getChildIndex( const Node* node ) const
Protected Fields
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NodeList _children
Protected Methods
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virtual bool computeBound() const
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virtual void childRemoved(unsigned int , unsigned int )
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virtual void childInserted(unsigned int )
Inherited from Node:
Public Methods
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virtual Object* cloneType() const
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virtual Object* clone(const CopyOp& copyop) const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* libraryName() const
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virtual const char* className() const
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virtual Transform* asTransform()
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virtual const Transform* asTransform() const
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virtual void accept(NodeVisitor& nv)
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virtual void ascend(NodeVisitor& nv)
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline ParentList getParents()
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inline Group* getParent(unsigned int i)
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inline const Group* getParent(unsigned int i) const
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inline unsigned int getNumParents() const
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void setUpdateCallback(NodeCallback* nc)
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inline NodeCallback* getUpdateCallback()
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inline const NodeCallback* getUpdateCallback() const
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inline unsigned int getNumChildrenRequiringUpdateTraversal() const
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void setCullCallback(NodeCallback* nc)
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inline NodeCallback* getCullCallback()
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inline const NodeCallback* getCullCallback() const
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void setCullingActive(bool active)
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inline bool getCullingActive() const
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inline unsigned int getNumChildrenWithCullingDisabled() const
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inline bool isCullingActive() const
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inline unsigned int getNumChildrenWithOccluderNodes() const
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bool containsOccluderNodes() const
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inline void setNodeMask(NodeMask nm)
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inline NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(unsigned int i) const
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inline std::string& getDescription(unsigned int i)
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inline unsigned int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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osg::StateSet* getOrCreateStateSet()
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public
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typedef std::vector<Group*> ParentList
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typedef unsigned int NodeMask
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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ref_ptr<NodeCallback> _updateCallback
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unsigned int _numChildrenRequiringUpdateTraversal
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ref_ptr<NodeCallback> _cullCallback
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bool _cullingActive
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unsigned int _numChildrenWithCullingDisabled
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unsigned int _numChildrenWithOccluderNodes
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _stateset
Protected Methods
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void addParent(osg::Group* node)
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void removeParent(osg::Group* node)
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void setNumChildrenRequiringUpdateTraversal(unsigned int num)
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void setNumChildrenWithCullingDisabled(unsigned int num)
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void setNumChildrenWithOccluderNodes(unsigned int num)
Inherited from Object:
Public Classes
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enum DataVariance
Public Methods
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Protected Fields
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DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods
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inline Referenced& operator = (const Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields
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mutable OpenThreads::Mutex _refMutex
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mutable int _refCount
Documentation
ClearNode is a Group node which controls the clearing of the color and depth
buffers at the start of each frame.
The earth sky by default is empty and simply holds the clear color of
the background. However, if the uses wants to add their own clearing of
the color and depth buffers then the children can be added, and the
background clear turned off. The ClearNode by default has StateSet attached
to it which sets the default ClearNode bin number to -1, so that all drawables
below it are placed in a separate bin from the rest of the scene graph, and
are rendered prior to standard opaque and transparent drawables.
- ClearNode()
- ClearNode(const ClearNode& es, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
- META_Node(osg, ClearNode)
- inline void setRequiresClear(bool requiresClear)
- Sets the flag which control whether a glClear is required at the beginning of each frame.
- inline bool getRequiresClear() const
- Gets the flag which control whether a glClear is required at the beginning of each frame.
- inline void setClearColor(const Vec4& color)
- Sets the clear color.
- inline const Vec4& getClearColor() const
- Returns the clear color.
- virtual ~ClearNode()
- bool _requiresClear
- Vec4 _clearColor
- This class has no child classes.
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