/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osg; PositionAttitudeTransform::PositionAttitudeTransform() { } bool PositionAttitudeTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_TO_PARENTS) { matrix.preMult(osg::Matrix::translate(-_pivotPoint)* osg::Matrix::rotate(_attitude)* osg::Matrix::translate(_position)); } else // absolute { matrix = osg::Matrix::translate(-_pivotPoint)* osg::Matrix::rotate(_attitude)* osg::Matrix::translate(_position); } return true; } bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const { if (_referenceFrame==RELATIVE_TO_PARENTS) { matrix.postMult(osg::Matrix::translate(-_position)* osg::Matrix::rotate(_attitude.inverse())* osg::Matrix::translate(_pivotPoint)); } else // absolute { matrix = osg::Matrix::translate(-_position)* osg::Matrix::rotate(_attitude.inverse())* osg::Matrix::translate(_pivotPoint); } return true; }