MatrixManipulator is an abstract base class defining the interface, and a certain
amount of default functionality, for classes which wish to control OSG cameras
in response to GUI events.
Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.
virtual float getFusionDistanceValue() const
Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.
virtual void setNode(osg::Node*)
Attach a node to the manipulator, automatically detaching any previously attached node.
setNode(NULL) detaches previous nodes.
May be ignored by manipulators which do not require a reference model.