FlightManipulator is a MatrixManipulator which provides flight simulator-like updating of the camera position & orientation.
Inheritance:
Public Methods
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FlightManipulator()
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virtual const char* className() const
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virtual void setByMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
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virtual void setByInverseMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
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virtual osg::Matrixd getMatrix() const
- get the position of the manipulator as 4x4 Matrix
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virtual osg::Matrixd getInverseMatrix() const
- get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
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virtual void setNode(osg::Node*)
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virtual const osg::Node* getNode() const
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virtual osg::Node* getNode()
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virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
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virtual void getUsage(osg::ApplicationUsage& usage) const
- Get the keyboard and mouse usage of this manipulator
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void setYawControlMode(YawControlMode ycm)
- Configure the Yaw control for the flight model.
Public Members
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enum YawControlMode
Protected Fields
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osg::ref_ptr<const GUIEventAdapter> _ga_t1
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osg::ref_ptr<const GUIEventAdapter> _ga_t0
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osg::ref_ptr<osg::Node> _node
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float _modelScale
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float _velocity
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YawControlMode _yawMode
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osg::Vec3 _eye
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osg::Quat _rotation
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float _distance
Protected Methods
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virtual ~FlightManipulator()
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void flushMouseEventStack()
- Reset the internal GUIEvent stack
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void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
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void computePosition(const osg::Vec3& eye, const osg::Vec3& lv, const osg::Vec3& up)
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bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Public Methods
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virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode() const
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virtual float getFusionDistanceValue() const
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virtual void accept(GUIEventHandlerVisitor& v)
Public Methods
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META_Object (osgGA, GUIEventHandler) const () const
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virtual CompositeGUIEventHandler* getComposite()
Documentation
FlightManipulator is a MatrixManipulator which provides flight simulator-like
updating of the camera position & orientation. By default, the left mouse
button accelerates, the right mouse button decelerates, and the middle mouse
button (or left and right simultaneously) stops dead.
- FlightManipulator()
- virtual const char* className() const
- virtual void setByMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
- virtual void setByInverseMatrix(const osg::Matrixd& matrix)
- set the position of the matrix manipulator using a 4x4 Matrix
- virtual osg::Matrixd getMatrix() const
- get the position of the manipulator as 4x4 Matrix
- virtual osg::Matrixd getInverseMatrix() const
- get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix
- virtual void setNode(osg::Node*)
- virtual const osg::Node* getNode() const
- virtual osg::Node* getNode()
- virtual void home(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual void init(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- virtual void getUsage(osg::ApplicationUsage& usage) const
- Get the keyboard and mouse usage of this manipulator
- enum YawControlMode
- YAW_AUTOMATICALLY_WHEN_BANKED
- NO_AUTOMATIC_YAW
- void setYawControlMode(YawControlMode ycm)
- Configure the Yaw control for the flight model.
- virtual ~FlightManipulator()
- void flushMouseEventStack()
- Reset the internal GUIEvent stack
- void addMouseEvent(const GUIEventAdapter& ea)
- Add the current mouse GUIEvent to internal stack
- void computePosition(const osg::Vec3& eye, const osg::Vec3& lv, const osg::Vec3& up)
- bool calcMovement()
- For the give mouse movement calculate the movement of the camera.
Return true is camera has moved and a redraw is required.
- osg::ref_ptr<const GUIEventAdapter> _ga_t1
- osg::ref_ptr<const GUIEventAdapter> _ga_t0
- osg::ref_ptr<osg::Node> _node
- float _modelScale
- float _velocity
- YawControlMode _yawMode
- osg::Vec3 _eye
- osg::Quat _rotation
- float _distance
- This class has no child classes.
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