/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include #include #include #include #include #include #include #include #include osg::Node* createRearView(osg::Node* subgraph, const osg::Vec4& clearColour) { osg::Camera* camera = new osg::Camera; // set the viewport camera->setViewport(10,10,400,200); // set the view matrix camera->setCullingActive(false); camera->setReferenceFrame(osg::Transform::RELATIVE_RF); camera->setTransformOrder(osg::Camera::POST_MULTIPLY); camera->setProjectionMatrix(osg::Matrixd::scale(-1.0f,1.0f,1.0f)); camera->setViewMatrix(osg::Matrixd::rotate(osg::inDegrees(180.0f),0.0f,1.0f,0.0f)); // set clear the color and depth buffer camera->setClearColor(clearColour); camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); // draw subgraph after main camera view. camera->setRenderOrder(osg::Camera::POST_RENDER); // add the subgraph to draw. camera->addChild(subgraph); // switch of back face culling as we've swapped over the projection matrix making back faces become front faces. camera->getOrCreateStateSet()->setAttribute(new osg::FrontFace(osg::FrontFace::CLOCKWISE)); return camera; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // construct the viewer. osgViewer::Viewer viewer; // read the scene from the list of file specified commandline args. osg::ref_ptr scene = osgDB::readNodeFiles(arguments); osg::ref_ptr group = new osg::Group; // add the HUD subgraph. if (scene.valid()) group->addChild(scene.get()); osg::Vec4 colour = viewer.getCamera()->getClearColor(); colour.r() *= 0.5f; colour.g() *= 0.5f; colour.b() *= 0.5f; // note tone down the normal back ground colour to make it obvious that there is a seperate camera inserted. group->addChild(createRearView(scene.get(), colour)); // set the scene to render viewer.setSceneData(group.get()); return viewer.run(); }