#include #include using namespace osg; Fog::Fog() { _mode = EXP; _density = 1.0f; _start = 0.0f; _end = 1.0f; _color.set( 0.0f, 0.0f, 0.0f, 0.0f); _fogCoordinateSource = FRAGMENT_DEPTH; } Fog::~Fog() { } void Fog::apply(State&) const { glFogi( GL_FOG_MODE, _mode ); glFogf( GL_FOG_DENSITY, _density ); glFogf( GL_FOG_START, _start ); glFogf( GL_FOG_END, _end ); glFogfv( GL_FOG_COLOR, (GLfloat*)_color.ptr() ); static bool fogCoordExtensionSuppoted = osg::isGLExtensionSupported("GL_EXT_fog_coord"); if (fogCoordExtensionSuppoted) { glFogi(GL_FOG_COORDINATE_SOURCE_EXT,_fogCoordinateSource); } }