//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSGUTIL_RENDERLEAF #define OSGUTIL_RENDERLEAF 1 #include #include #include #include #include namespace osgUtil { // forward declare RenderGraph class RenderGraph; /** container class for all data required for rendering of drawables. */ class OSGUTIL_EXPORT RenderLeaf : public osg::Referenced { public: inline RenderLeaf(osg::Drawable* drawable,osg::Matrix* matrix, float depth=0.0f): _parent(NULL), _drawable(drawable), _matrix(matrix), _depth(depth) {} inline void set(osg::Drawable* drawable,osg::Matrix* matrix, float depth=0.0f) { _parent = NULL; _drawable = drawable; _matrix = matrix; _depth = depth; } inline void reset() { _parent = NULL; _drawable = NULL; _matrix = NULL; _depth = 0.0f; } virtual void render(osg::State& state,RenderLeaf* previous); /// allow RenderGraph to change the RenderLeaf's _parent. friend RenderGraph; public: RenderGraph* _parent; osg::Drawable* _drawable; osg::ref_ptr _matrix; float _depth; private: /// disallow creation of blank RenderLeaf as this isn't useful. RenderLeaf(): _parent(NULL), _drawable(NULL), _matrix(NULL), _depth(0.0f) {} /// disallow copy construction. RenderLeaf(const RenderLeaf&):osg::Referenced() {} /// disallow copy operator. RenderLeaf& operator = (const RenderLeaf&) { return *this; } }; }; #endif