/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGPARTICLE_PARTICLEEFFECT #define OSGPARTICLE_PARTICLEEFFECT #include #include namespace osgParticle { class OSGPARTICLE_EXPORT ParticleEffect : public osg::Group { public: ParticleEffect(bool automaticSetup=true): _automaticSetup(automaticSetup), _useLocalParticleSystem(true), _scale(1.0f), _intensity(1.0f), _startTime(0.0), _emitterDuration(1.0), _wind(0.0f,0.0f,0.0f) {} ParticleEffect(const ParticleEffect& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); virtual const char* libraryName() const { return "osgParticle"; } virtual const char* className() const { return "ParticleEffect"; } virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast(obj) != 0; } virtual void accept(osg::NodeVisitor& nv) { if (nv.validNodeMask(*this)) { nv.pushOntoNodePath(this); nv.apply(*this); nv.popFromNodePath(); } } void setAutomaticSetup(bool flag) { _automaticSetup = flag; } bool getAutomaticSetup() const { return _automaticSetup; } void setUseLocalParticleSystem(bool local); bool getUseLocalParticleSystem() const { return _useLocalParticleSystem; } void setTextureFileName(const std::string& filename); const std::string& getTextureFileName() const { return _textureFileName; } void setDefaultParticleTemplate(const Particle& p); const Particle& getDefaultParticleTemplate() const { return _defaultParticleTemplate; } void setPosition(const osg::Vec3& position); const osg::Vec3& getPosition() const { return _position; } void setScale(float scale); float getScale() const { return _scale; } void setIntensity(float intensity); float getIntensity() const { return _intensity; } void setStartTime(double startTime); double getStartTime() const { return _startTime; } void setEmitterDuration(double duration); double getEmitterDuration() const { return _emitterDuration; } void setParticleDuration(double duration); double getParticleDuration() const { return _defaultParticleTemplate.getLifeTime(); } void setWind(const osg::Vec3& wind); const osg::Vec3& getWind() const { return _wind; } /// Get whether all particles are dead bool areAllParticlesDead() const { return _particleSystem.valid()?_particleSystem->areAllParticlesDead():true; } virtual Emitter* getEmitter() = 0; virtual const Emitter* getEmitter() const = 0; virtual Program* getProgram() = 0; virtual const Program* getProgram() const = 0; void setParticleSystem(ParticleSystem* ps); inline ParticleSystem* getParticleSystem() { return _particleSystem.get(); } inline const ParticleSystem* getParticleSystem() const { return _particleSystem.get(); } virtual void setDefaults(); virtual void setUpEmitterAndProgram() = 0; virtual void buildEffect(); protected: virtual ~ParticleEffect() {} bool _automaticSetup; osg::ref_ptr _particleSystem; bool _useLocalParticleSystem; std::string _textureFileName; Particle _defaultParticleTemplate; osg::Vec3 _position; float _scale; float _intensity; double _startTime; double _emitterDuration; osg::Vec3 _wind; }; } #endif