/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2014 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGUI_COLORPALETTE #define OSGUI_COLORPALETTE #include #include #include namespace osgUI { class OSGUI_EXPORT ColorPalette : public osg::Object { public: ColorPalette(); ColorPalette(const ColorPalette& cp, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgUI, ColorPalette); typedef std::vector Colors; void setColors(const Colors& colors) { _colors = colors; } Colors& getColors() { return _colors; } const Colors& getColors() const { return _colors; } typedef std::vector Names; void setNames(const Names& names) { _names = names; } Names& getNames() { return _names; } const Names& getNames() const { return _names; } protected: virtual ~ColorPalette() {} Colors _colors; Names _names; }; } #endif