/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include using namespace osgAnimation; ActionBlendIn::ActionBlendIn() : _weight(0) {} ActionBlendIn::ActionBlendIn(const ActionBlendIn& a, const osg::CopyOp& c) : Action(a,c) { _weight = a._weight; _animation = a._animation; } ActionBlendIn::ActionBlendIn(Animation* animation, double duration, double weight) { _animation = animation; _weight = weight; float d = duration * _fps; setNumFrames(static_cast(floor(d)) + 1); setName("BlendIn"); } void ActionBlendIn::computeWeight(unsigned int frame) { // frame + 1 because the start is 0 and we want to start the blend in at the first // frame. double ratio = ( (frame+1) * 1.0 / (getNumFrames()) ); double w = _weight * ratio; OSG_DEBUG << getName() << " BlendIn frame " << frame << " weight " << w << std::endl; _animation->setWeight(w); }