#ifndef READERWRITERFBX_H #define READERWRITERFBX_H #include /////////////////////////////////////////////////////////////////////////// // OSG reader plugin for the ".fbx" format. // See http://www.autodesk.com/fbx // This plugin requires the FBX SDK version 2011.3.1 (Static Libraries) class ReaderWriterFBX : public osgDB::ReaderWriter { public: ReaderWriterFBX() { supportsExtension("fbx", "FBX format"); supportsOption("Embedded", "(Write option) Embed textures in FBX file"); supportsOption("UseFbxRoot", "(Read/write option) If the source OSG root node is a simple group with no stateset, the writer will put its children directly under the FBX root, and vice-versa for reading"); supportsOption("LightmapTextures", "(Read option) Interpret texture maps as overriding the lighting. 3D Studio Max may export files that should be interpreted in this way."); supportsOption("TessellatePolygons", "(Read option) Tessellate mesh polygons. If the model contains concave polygons this may be necessary, however tessellating can be very slow and may erroneously produce triangle shards."); } const char* className() const { return "FBX reader/writer"; } virtual ReadResult readNode(const std::string& filename, const Options*) const; virtual WriteResult writeNode(const osg::Node&, const std::string& filename, const Options*) const; }; /////////////////////////////////////////////////////////////////////////// #endif