/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_TILESYSTEM #define OSGTERRAIN_TILESYSTEM 1 #include #include #include namespace osgTerrain { /** TileSystem provides the mechanism for computing the position in space of tiles.*/ class OSGTERRAIN_EXPORT TileSystem : public osg::Object { public: TileSystem(); TileSystem(const TileSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, TileSystem); protected: virtual ~TileSystem(); }; class OSGTERRAIN_EXPORT TileID : public osg::Object { public: TileID(); TileID(const TileID&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, TileID); protected: virtual ~TileID(); osg::observer_ptr _tileSystem; int _layer; int _x; int _y; }; } #endif