#include #include using namespace osg; using namespace osgUtil; DisplayListVisitor::DisplayListVisitor(Mode mode) { setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); _mode = mode; _state = NULL; } void DisplayListVisitor::apply(osg::Node& node) { if ((_mode&COMPILE_STATE_ATTRIBUTES) && node.getStateSet() && _state.valid()) { node.getStateSet()->compile(*_state); } traverse(node); } void DisplayListVisitor::apply(osg::Geode& node) { if (_mode&COMPILE_STATE_ATTRIBUTES && _state.valid()) { if (node.getStateSet()) { node.getStateSet()->compile(*_state); } for(unsigned int i=0;igetUseDisplayList()) { if (drawable->getStateSet()) { drawable->getStateSet()->compile(*_state); } } } } if (_mode&SWITCH_OFF_DISPLAY_LISTS) { for(unsigned int i=0;isetUseDisplayList(false); } } if (_mode&SWITCH_ON_DISPLAY_LISTS) { for(unsigned int i=0;isetUseDisplayList(true); } } if (_mode&COMPILE_DISPLAY_LISTS && _state.valid()) { for(unsigned int i=0;igetUseDisplayList()) { node.getDrawable(i)->compile(*_state); } } } }