/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_COORDINATESYSTEM #define OSGTERRAIN_COORDINATESYSTEM 1 #include #include #include #include namespace osgTerrain { /** CoordinateSystem encapsulate the coordinate system that associated with objects in a scene.*/ class CoordinateSystem : public osg::Object { public: CoordinateSystem(); CoordinateSystem(const std::string& projectionRef); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ CoordinateSystem(const CoordinateSystem&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain,CoordinateSystem); inline bool operator == (const CoordinateSystem& cs) const { if (this == &cs) return true; if (_projectionRef == cs._projectionRef) return true; return false; } inline bool operator != (const CoordinateSystem& cs) const { return !(*this==cs); } /** Set the CoordinateSystem projection reference string, should be stored in OpenGIS Well Know Text form.*/ void setProjectionRef(const std::string& projectionRef) { _projectionRef = projectionRef; } /** Get the CoordinateSystem projection reference string.*/ const std::string& getProjectionRef() const { return _projectionRef; } /** CoordinateTransformation is a helper class for transforming between two different CoodinateSystems. * To use, simply constructor a CoordinateSystem::CoordinateTransformation convertor(sourceCS,destinateCS) * and then convert indiviual points via v_destination = convert(v_source), or the * CoordinateTransformation.convert(ptr,num) method when handling arrays of Vec2/Vec3's.*/ class CoordinateTransformation : public osg::Referenced { public: static CoordinateTransformation* createCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination); static void setCoordinateTransformationPrototpe(CoordinateTransformation* ct); virtual osg::Vec2 operator () (const osg::Vec2& source) const = 0; virtual osg::Vec3 operator () (const osg::Vec3& source) const = 0; virtual bool transform(unsigned int numPoints, osg::Vec2* vec2ptr) const = 0; virtual bool transform(unsigned int numPoints, osg::Vec3* vec3ptr) const = 0; protected: CoordinateTransformation() {} virtual ~CoordinateTransformation() {} virtual CoordinateTransformation* cloneCoordinateTransformation(const CoordinateSystem& source, const CoordinateSystem& destination) const = 0; }; protected: virtual ~CoordinateSystem() {} std::string _projectionRef; }; } #endif