/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGSIM_SCALARSTCOLORS #define OSGSIM_SCALARSTCOLORS 1 #include #include #include namespace osgSim { /** ScalarsToColors defines the interface to map a scalar value to a color, and provides a default implementation of the mapping functionaltity, with colors ranging from black to white across the min - max scalar range. */ class OSGSIM_EXPORT ScalarsToColors: public osg::Referenced { public: ScalarsToColors(float scalarMin, float scalarMax); virtual ~ScalarsToColors() {} /** Get the color for a given scalar value. */ virtual osg::Vec4 getColor(float scalar) const; /** Get the minimum scalar value. */ float getMin() const; /** Get the maximum scalar value. */ float getMax() const; private: float _min, _max; }; } #endif