/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGDB_DATABASEPAGER #define OSGDB_DATABASEPAGER 1 #include #include #include #include #include #include #include #include #include #include namespace osgDB { class Block: public osg::Referenced { public: Block():_released(false) {} void block() { _mut.lock(); if( !_released ) _cond.wait(&_mut); _mut.unlock(); } void release() { _mut.lock(); _released = true; _cond.broadcast(); _mut.unlock(); } void reset() { _mut.lock(); _released = false; _mut.unlock(); } protected: ~Block() { release(); } private: OpenThreads::Mutex _mut; OpenThreads::Condition _cond; bool _released; }; /** Database paging class which manages the loading of files in a background thread, * and syncronizing of loaded models with the main scene graph.*/ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandler, public OpenThreads::Thread { public : DatabasePager(); /** Add a request to load a node file to end the the database request list.*/ virtual void requestNodeFile(const std::string& fileName,osg::Group* group, float priority, const osg::FrameStamp* framestamp); /** run does the database paging.*/ virtual void run(); /** Signal the database thread that the update, cull and draw has begun for a new frame. * Note, this is called by the application so that the database pager can go to sleep while the CPU is busy on the main rendering threads. */ void signalBeginFrame(const osg::FrameStamp* framestamp); /** Signal the database thread that the update, cull and draw dispatch has completed. * Note, this is called by the application so that the database pager can go to wake back up now the main rendering threads are iddle waiting for the next frame.*/ void signalEndFrame(); /** Add the loaded data to the scene graph.*/ void addLoadedDataToSceneGraph(double timeStamp); /** Find all PagedLOD nodes in a subgraph and register them with * the DatabasePager so it can keep track of expired nodes. * note, should be only be called from the update thread. */ void registerPagedLODs(osg::Node* subgraph); /** Set the amount of time that a subgraph will be kept without being visited in the cull traversal * before being removed.*/ void setExpiryDelay(double expiryDelay) { _expiryDelay = expiryDelay; } /** Get the amount of time that a subgraph will be kept without being visited in the cull traversal * before being removed.*/ double getExpiryDelay() const { return _expiryDelay; } /** set whether the removed subgraphs should be deleted in the database thread or not.*/ void setDeleteRemovedSubgraphsInDatabaseThread(bool flag) { _deleteRemovedSubgraphsInDatabaseThread = flag; } /** get whether the removed subgraphs should be deleted in the database thread or not.*/ bool getDeleteRemovedSubgraphsInDatabaseThread() const { return _deleteRemovedSubgraphsInDatabaseThread; } /** Iterate through the active PagedLOD nodes children removing * children which havn't been visited since specified expiryTime. * note, should be only be called from the update thread. */ void removeExpiredSubgraphs(double currentFrameTime); /** Turn the compilation of rendering objects for specfied graphics context on (true) or off(false).*/ void setCompileRenderingObjectsForContexID(unsigned int contextID, bool on); /** Get whether the compilation of rendering objects for specfied graphics context on (true) or off(false).*/ bool getCompileRenderingObjectsForContexID(unsigned int contextID); /** Compile the rendering objects (display lists,texture objects, VBO's) on loaded subgraph. * note, should only be called from the draw thread.*/ void compileRenderingObjects(osg::State& state,double& availableTime); /** Helper class used internally to force the release of texture objects * and displace lists.*/ class OSGDB_EXPORT ReleaseTexturesAndDrawablesVisitor : public osg::NodeVisitor { public: ReleaseTexturesAndDrawablesVisitor(): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) { } virtual void apply(osg::Node& node); virtual void apply(osg::Geode& geode); inline void apply(osg::StateSet* stateset); inline void apply(osg::Drawable* drawable); }; public: typedef std::vector< osg::ref_ptr > PagedLODList; typedef std::vector< osg::ref_ptr > StateSetList; typedef std::vector< osg::ref_ptr > DrawableList; typedef std::pair DataToCompile; typedef std::map< unsigned int, DataToCompile > DataToCompileMap; typedef std::set ActiveGraphicsContexts; struct DatabaseRequest : public osg::Referenced { DatabaseRequest(): _numOfRequests(0) {} std::string _fileName; int _frameNumberFirstRequest; double _timestampFirstRequest; float _priorityFirstRequest; int _frameNumberLastRequest; double _timestampLastRequest; float _priorityLastRequest; unsigned int _numOfRequests; osg::ref_ptr _groupForAddingLoadedSubgraph; osg::ref_ptr _loadedModel; DataToCompileMap _dataToCompileMap; }; typedef std::vector< osg::ref_ptr > DatabaseRequestList; protected : virtual ~DatabasePager(); osg::ref_ptr _frameBlock; int _frameNumber; DatabaseRequestList _fileRequestList; OpenThreads::Mutex _fileRequestListMutex; osg::ref_ptr _fileRequestListEmptyBlock; DatabaseRequestList _dataToCompileList; OpenThreads::Mutex _dataToCompileListMutex; bool _deleteRemovedSubgraphsInDatabaseThread; osg::NodeList _childrenToDeleteList; OpenThreads::Mutex _childrenToDeleteListMutex; DatabaseRequestList _dataToMergeList; OpenThreads::Mutex _dataToMergeListMutex; PagedLODList _pagedLODList; double _expiryDelay; ActiveGraphicsContexts _activeGraphicsContexts; }; } #endif