/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include #include #include #include #include using namespace osg; void osg::flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime) { osg::getContextData(contextID)->flushDeletedGLObjects(currentTime, availableTime); } void osg::flushAllDeletedGLObjects(unsigned int contextID) { osg::getContextData(contextID)->flushAllDeletedGLObjects(); } void osg::deleteAllGLObjects(unsigned int contextID) { osg::getContextData(contextID)->deleteAllGLObjects(); } void osg::discardAllGLObjects(unsigned int contextID) { osg::getContextData(contextID)->discardAllGLObjects(); } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // GraphicsObject // GraphicsObject::GraphicsObject() { // OSG_NOTICE<<"GraphicsObject::GraphicsObject() "< lock(_mutex); for(GLObjectHandleList::iterator itr = _deleteGLObjectHandles.begin(); itr != _deleteGLObjectHandles.end() && elapsedTime lock(_mutex); for(GLObjectHandleList::iterator itr = _deleteGLObjectHandles.begin(); itr != _deleteGLObjectHandles.end(); ++itr) { deleteGLObject( *itr ); } _deleteGLObjectHandles.clear(); } void GLObjectManager::deleteAllGLObjects() { OSG_INFO<<"void "<<_name<<"::deleteAllGLObjects() : Not Implemented"< lock(_mutex); _deleteGLObjectHandles.clear(); } void GLObjectManager::scheduleGLObjectForDeletion(GLuint globj) { OpenThreads::ScopedLock lock(_mutex); // add glProgram to the cache for the appropriate context. _deleteGLObjectHandles.push_back(globj); } GLuint GLObjectManager::createGLObject() { OSG_INFO<<"void "<<_name<<"::createGLObject() : Not Implemented"<