# FIXME: For OS X, need flag for Framework or dylib IF(DYNAMIC_OPENSCENEGRAPH) ADD_DEFINITIONS(-DOSG_LIBRARY) ELSE() ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC) ENDIF() SET(LIB_NAME osg) # # Enable workaround for OpenGL driver crash with occlusion query # OPTION(OSG_FORCE_QUERY_RESULT_AVAILABLE_BEFORE_RETRIEVAL "Set to ON to build OcclussionQueryNode with a workaround for multi-threaded OpenGL driver occlussion query crash. " OFF) IF(OSG_FORCE_QUERY_RESULT_AVAILABLE_BEFORE_RETRIEVAL) ADD_DEFINITIONS(-DFORCE_QUERY_RESULT_AVAILABLE_BEFORE_RETRIEVAL) ENDIF() SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME}) SET(TARGET_H ${HEADER_PATH}/io_utils ${HEADER_PATH}/os_utils ${HEADER_PATH}/AlphaFunc ${HEADER_PATH}/AnimationPath ${HEADER_PATH}/ApplicationUsage ${HEADER_PATH}/ArgumentParser ${HEADER_PATH}/Array ${HEADER_PATH}/AttributeDispatchers ${HEADER_PATH}/AudioStream ${HEADER_PATH}/AutoTransform ${HEADER_PATH}/Billboard ${HEADER_PATH}/BindImageTexture ${HEADER_PATH}/BlendColor ${HEADER_PATH}/BlendEquation ${HEADER_PATH}/BlendEquationi ${HEADER_PATH}/BlendFunc ${HEADER_PATH}/BlendFunci ${HEADER_PATH}/BoundingBox ${HEADER_PATH}/BoundingSphere ${HEADER_PATH}/BoundsChecking ${HEADER_PATH}/buffered_value ${HEADER_PATH}/BufferIndexBinding ${HEADER_PATH}/BufferObject ${HEADER_PATH}/BufferTemplate ${HEADER_PATH}/Callback ${HEADER_PATH}/Camera ${HEADER_PATH}/CameraView ${HEADER_PATH}/Capability ${HEADER_PATH}/ClampColor ${HEADER_PATH}/ClearNode ${HEADER_PATH}/ClipControl ${HEADER_PATH}/ClipNode ${HEADER_PATH}/ClipPlane ${HEADER_PATH}/ClusterCullingCallback ${HEADER_PATH}/CollectOccludersVisitor ${HEADER_PATH}/ColorMask ${HEADER_PATH}/ColorMaski ${HEADER_PATH}/ColorMatrix ${HEADER_PATH}/ComputeBoundsVisitor ${HEADER_PATH}/DispatchCompute ${HEADER_PATH}/ContextData ${HEADER_PATH}/ConvexPlanarOccluder ${HEADER_PATH}/ConvexPlanarPolygon ${HEADER_PATH}/CoordinateSystemNode ${HEADER_PATH}/CopyOp ${HEADER_PATH}/CullFace ${HEADER_PATH}/CullingSet ${HEADER_PATH}/CullSettings ${HEADER_PATH}/CullStack ${HEADER_PATH}/DeleteHandler ${HEADER_PATH}/Depth ${HEADER_PATH}/DepthRangeIndexed ${HEADER_PATH}/DisplaySettings ${HEADER_PATH}/Drawable ${HEADER_PATH}/DrawPixels ${HEADER_PATH}/Endian ${HEADER_PATH}/Export ${HEADER_PATH}/fast_back_stack ${HEADER_PATH}/Fog ${HEADER_PATH}/FragmentProgram ${HEADER_PATH}/FrameBufferObject ${HEADER_PATH}/FrameStamp ${HEADER_PATH}/FrontFace ${HEADER_PATH}/Geode ${HEADER_PATH}/Geometry ${HEADER_PATH}/GL2Extensions ${HEADER_PATH}/GLDefines ${HEADER_PATH}/GLExtensions ${HEADER_PATH}/GLObjects ${HEADER_PATH}/GLU ${HEADER_PATH}/GraphicsCostEstimator ${HEADER_PATH}/GraphicsContext ${HEADER_PATH}/GraphicsThread ${HEADER_PATH}/Group ${HEADER_PATH}/Hint ${HEADER_PATH}/Identifier ${HEADER_PATH}/Image ${HEADER_PATH}/ImageSequence ${HEADER_PATH}/ImageStream ${HEADER_PATH}/ImageUtils ${HEADER_PATH}/KdTree ${HEADER_PATH}/Light ${HEADER_PATH}/LightModel ${HEADER_PATH}/LightSource ${HEADER_PATH}/LineSegment ${HEADER_PATH}/LineStipple ${HEADER_PATH}/LineWidth ${HEADER_PATH}/LOD ${HEADER_PATH}/LogicOp ${HEADER_PATH}/Material ${HEADER_PATH}/Math ${HEADER_PATH}/Matrix ${HEADER_PATH}/Matrixd ${HEADER_PATH}/Matrixf ${HEADER_PATH}/MatrixTemplate ${HEADER_PATH}/MatrixTransform ${HEADER_PATH}/MixinVector ${HEADER_PATH}/Multisample ${HEADER_PATH}/Node ${HEADER_PATH}/NodeCallback ${HEADER_PATH}/NodeTrackerCallback ${HEADER_PATH}/NodeVisitor ${HEADER_PATH}/Notify ${HEADER_PATH}/Object ${HEADER_PATH}/observer_ptr ${HEADER_PATH}/Observer ${HEADER_PATH}/ObserverNodePath ${HEADER_PATH}/OccluderNode ${HEADER_PATH}/OcclusionQueryNode ${HEADER_PATH}/OperationThread ${HEADER_PATH}/PatchParameter ${HEADER_PATH}/PagedLOD ${HEADER_PATH}/Plane ${HEADER_PATH}/Point ${HEADER_PATH}/PointSprite ${HEADER_PATH}/PolygonMode ${HEADER_PATH}/PolygonOffset ${HEADER_PATH}/PolygonStipple ${HEADER_PATH}/Polytope ${HEADER_PATH}/PositionAttitudeTransform ${HEADER_PATH}/PrimitiveSet ${HEADER_PATH}/PrimitiveSetIndirect ${HEADER_PATH}/PrimitiveRestartIndex ${HEADER_PATH}/Program ${HEADER_PATH}/Projection ${HEADER_PATH}/ProxyNode ${HEADER_PATH}/Quat ${HEADER_PATH}/Referenced ${HEADER_PATH}/ref_ptr ${HEADER_PATH}/RenderInfo ${HEADER_PATH}/SampleMaski ${HEADER_PATH}/Sampler ${HEADER_PATH}/Scissor ${HEADER_PATH}/ScissorIndexed ${HEADER_PATH}/ScriptEngine ${HEADER_PATH}/Sequence ${HEADER_PATH}/ShadeModel ${HEADER_PATH}/Shader ${HEADER_PATH}/ShaderAttribute ${HEADER_PATH}/ShaderComposer ${HEADER_PATH}/ShadowVolumeOccluder ${HEADER_PATH}/Shape ${HEADER_PATH}/ShapeDrawable ${HEADER_PATH}/State ${HEADER_PATH}/StateAttribute ${HEADER_PATH}/StateAttributeCallback ${HEADER_PATH}/StateSet ${HEADER_PATH}/Stats ${HEADER_PATH}/Stencil ${HEADER_PATH}/StencilTwoSided ${HEADER_PATH}/Switch ${HEADER_PATH}/TemplatePrimitiveFunctor ${HEADER_PATH}/TextureAttribute ${HEADER_PATH}/TemplatePrimitiveIndexFunctor ${HEADER_PATH}/TexEnv ${HEADER_PATH}/TexEnvCombine ${HEADER_PATH}/TexEnvFilter ${HEADER_PATH}/TexGen ${HEADER_PATH}/TexGenNode ${HEADER_PATH}/TexMat ${HEADER_PATH}/Texture ${HEADER_PATH}/Texture1D ${HEADER_PATH}/Texture2D ${HEADER_PATH}/Texture2DMultisample ${HEADER_PATH}/Texture2DArray ${HEADER_PATH}/Texture3D ${HEADER_PATH}/TextureBuffer ${HEADER_PATH}/TextureCubeMap ${HEADER_PATH}/TextureRectangle ${HEADER_PATH}/Timer ${HEADER_PATH}/TransferFunction ${HEADER_PATH}/Transform ${HEADER_PATH}/TriangleFunctor ${HEADER_PATH}/TriangleIndexFunctor ${HEADER_PATH}/TriangleLinePointIndexFunctor ${HEADER_PATH}/Types ${HEADER_PATH}/Uniform ${HEADER_PATH}/UniformBase ${HEADER_PATH}/UserDataContainer ${HEADER_PATH}/ValueObject ${HEADER_PATH}/ValueMap ${HEADER_PATH}/ValueStack ${HEADER_PATH}/Vec2 ${HEADER_PATH}/Vec2b ${HEADER_PATH}/Vec2d ${HEADER_PATH}/Vec2f ${HEADER_PATH}/Vec2i ${HEADER_PATH}/Vec2s ${HEADER_PATH}/Vec2ub ${HEADER_PATH}/Vec2ui ${HEADER_PATH}/Vec2us ${HEADER_PATH}/Vec3 ${HEADER_PATH}/Vec3b ${HEADER_PATH}/Vec3d ${HEADER_PATH}/Vec3f ${HEADER_PATH}/Vec3i ${HEADER_PATH}/Vec3s ${HEADER_PATH}/Vec3ub ${HEADER_PATH}/Vec3ui ${HEADER_PATH}/Vec3us ${HEADER_PATH}/Vec4 ${HEADER_PATH}/Vec4b ${HEADER_PATH}/Vec4d ${HEADER_PATH}/Vec4f ${HEADER_PATH}/Vec4i ${HEADER_PATH}/Vec4s ${HEADER_PATH}/Vec4ub ${HEADER_PATH}/Vec4ui ${HEADER_PATH}/Vec4us ${HEADER_PATH}/VertexAttribDivisor ${HEADER_PATH}/VertexArrayState ${HEADER_PATH}/VertexProgram ${HEADER_PATH}/View ${HEADER_PATH}/Viewport ${HEADER_PATH}/ViewportIndexed ${OPENSCENEGRAPH_VERSION_HEADER} ${OPENSCENEGRAPH_CONFIG_HEADER} ${OPENSCENEGRAPH_OPENGL_HEADER} ) #ADD_LIBRARY(${LIB_NAME} # ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC} # ${LIB_PUBLIC_HEADERS} SET(TARGET_SRC os_utils.cpp AlphaFunc.cpp AnimationPath.cpp ApplicationUsage.cpp ArgumentParser.cpp Array.cpp AttributeDispatchers.cpp AudioStream.cpp AutoTransform.cpp Billboard.cpp BindImageTexture.cpp BlendColor.cpp BlendEquation.cpp BlendEquationi.cpp BlendFunc.cpp BlendFunci.cpp BufferIndexBinding.cpp BufferObject.cpp Callback.cpp Capability.cpp Camera.cpp CameraView.cpp ClampColor.cpp ClearNode.cpp ClipControl.cpp ClipNode.cpp ClipPlane.cpp ClusterCullingCallback.cpp CollectOccludersVisitor.cpp ColorMask.cpp ColorMaski.cpp ColorMatrix.cpp ComputeBoundsVisitor.cpp DispatchCompute.cpp ContextData.cpp ConvexPlanarOccluder.cpp ConvexPlanarPolygon.cpp CoordinateSystemNode.cpp CopyOp.cpp CullFace.cpp CullingSet.cpp CullSettings.cpp CullStack.cpp DeleteHandler.cpp Depth.cpp DepthRangeIndexed.cpp DisplaySettings.cpp Drawable.cpp DrawPixels.cpp dxtctool.cpp dxtctool.h Fog.cpp FragmentProgram.cpp FrameBufferObject.cpp FrameStamp.cpp FrontFace.cpp Geode.cpp Geometry.cpp GLExtensions.cpp GLObjects.cpp GLStaticLibrary.h GLStaticLibrary.cpp GraphicsCostEstimator.cpp GraphicsContext.cpp GraphicsThread.cpp Group.cpp Hint.cpp Identifier.cpp Image.cpp ImageSequence.cpp ImageStream.cpp ImageUtils.cpp KdTree.cpp Light.cpp LightModel.cpp LightSource.cpp LineSegment.cpp LineStipple.cpp LineWidth.cpp LOD.cpp LogicOp.cpp Material.cpp Math.cpp Matrixd.cpp MatrixDecomposition.cpp Matrixf.cpp # We don't build this one # Matrix_implementation.cpp MatrixTransform.cpp Multisample.cpp Node.cpp NodeTrackerCallback.cpp NodeVisitor.cpp Notify.cpp Object.cpp Observer.cpp ObserverNodePath.cpp OccluderNode.cpp OcclusionQueryNode.cpp OperationThread.cpp PatchParameter.cpp PagedLOD.cpp Point.cpp PointSprite.cpp PolygonMode.cpp PolygonOffset.cpp PolygonStipple.cpp Polytope.cpp PositionAttitudeTransform.cpp PrimitiveSet.cpp PrimitiveSetIndirect.cpp PrimitiveRestartIndex.cpp Program.cpp Projection.cpp ProxyNode.cpp Quat.cpp Referenced.cpp SampleMaski.cpp Sampler.cpp Scissor.cpp ScissorIndexed.cpp ScriptEngine.cpp Sequence.cpp ShadeModel.cpp Shader.cpp ShaderAttribute.cpp ShaderComposer.cpp ShadowVolumeOccluder.cpp Shape.cpp ShapeDrawable.cpp StateAttribute.cpp State.cpp StateSet.cpp Stats.cpp Stencil.cpp StencilTwoSided.cpp Switch.cpp TexEnvCombine.cpp TexEnv.cpp TexEnvFilter.cpp TexGen.cpp TexGenNode.cpp TexMat.cpp Texture1D.cpp Texture2DArray.cpp Texture2D.cpp Texture2DMultisample.cpp Texture3D.cpp Texture.cpp TextureBuffer.cpp TextureCubeMap.cpp TextureRectangle.cpp Timer.cpp TransferFunction.cpp Transform.cpp Uniform.cpp UserDataContainer.cpp ValueMap.cpp ValueStack.cpp Version.cpp VertexAttribDivisor.cpp VertexArrayState.cpp VertexProgram.cpp View.cpp Viewport.cpp ViewportIndexed.cpp glu/libutil/error.cpp glu/libutil/mipmap.cpp glu/libtess/normal.cpp glu/libtess/memalloc.cpp glu/libtess/dict-list.h glu/libtess/alg-outline glu/libtess/priorityq.cpp glu/libtess/normal.h glu/libtess/dict.h glu/libtess/render.cpp glu/libtess/tessmono.h glu/libtess/mesh.cpp glu/libtess/render.h glu/libtess/tessmono.cpp glu/libtess/priorityq.h glu/libtess/sweep.h glu/libtess/priorityq-sort.h glu/libtess/sweep.cpp glu/libtess/tess.h glu/libtess/geom.h glu/libtess/memalloc.h glu/libtess/dict.cpp glu/libtess/priorityq-heap.h glu/libtess/geom.cpp glu/libtess/tess.cpp glu/libtess/mesh.h ${OPENSCENEGRAPH_VERSIONINFO_RC} ) SET(TARGET_LIBRARIES OpenThreads) SET(TARGET_EXTERNAL_LIBRARIES ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} ${DL_LIBRARY} ) #LINK_INTERNAL(${LIB_NAME} # OpenThreads #) #LINK_EXTERNAL(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} ${DL_LIBRARY}) #LINK_CORELIB_DEFAULT(${LIB_NAME} ${CMAKE_THREAD_LIBS_INIT} ${MATH_LIBRARY} ${RT_LIBRARY} ) #INCLUDE(ModuleInstall OPTIONAL) SETUP_LIBRARY(${LIB_NAME})