Inheritance:
Public Methods
-
StateSetManipulator()
-
virtual ~StateSetManipulator()
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virtual void setStateSet(osg::StateSet*)
- attach a geostate to the manipulator to be used for specifying view
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virtual osg::StateSet* getStateSet()
- get the attached a geostate
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virtual const osg::StateSet* getStateSet() const
- get the attached a geostate
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virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Handle events, return true if handled, false otherwise
Protected Fields
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osg::ref_ptr<osg::StateSet> _drawState
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bool _backface
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bool _lighting
-
bool _texture
Documentation
- StateSetManipulator()
- virtual ~StateSetManipulator()
- virtual void setStateSet(osg::StateSet*)
- attach a geostate to the manipulator to be used for specifying view
- virtual osg::StateSet* getStateSet()
- get the attached a geostate
- virtual const osg::StateSet* getStateSet() const
- get the attached a geostate
- virtual bool handle(const GUIEventAdapter& ea, GUIActionAdapter& us)
- Handle events, return true if handled, false otherwise
- osg::ref_ptr<osg::StateSet> _drawState
- bool _backface
- bool _lighting
- bool _texture
- This class has no child classes.
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