#ifndef OSGUTIL_CAMERAMANIPULATOR #define OSGUTIL_CAMERAMANIPULATOR 1 #include #include #include #include #include #include namespace osgUtil{ class OSGUTIL_EXPORT CameraManipulator : public GUIEventHandler { public: CameraManipulator(); virtual ~CameraManipulator(); /** attach a camera to the manipulator to be used for specifying view.*/ virtual void setCamera(osg::Camera*); /** get the attached a camera.*/ virtual const osg::Camera * getCamera() const; /** Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.*/ virtual void setNode(osg::Node*) {} /** Return node if attached.*/ virtual const osg::Node* getNode() const { return NULL; } /** Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.*/ virtual void home(const GUIEventAdapter& ,GUIActionAdapter&) {} /** Start/restart the manipulator.*/ virtual void init(const GUIEventAdapter& ,GUIActionAdapter&) {} /** Handle events, return true if handled, false otherwise.*/ virtual bool handle(const GUIEventAdapter& ea,GUIActionAdapter& us); protected: // Reference pointer to a camera osg::ref_ptr _camera; }; } #endif