Texture Matrix state class for encapsulating OpenGL texture matrix functionality
Inheritance:
Public Methods
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TexMat( void )
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual const Type getType() const
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inline void setMatrix(const Matrix& matrix)
- Set the texture matrix
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inline Matrix& getMatrix()
- Get the texture matrix
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inline const Matrix& getMatrix() const
- Get the const texture matrix
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virtual void apply(State& state) const
- apply as OpenGL texture matrix
Protected Fields
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Matrix _matrix
Protected Methods
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virtual ~TexMat( void )
Public Methods
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virtual void setStateSetModes(StateSet&, const GLModeValue) const
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virtual void compile(State&) const
Public Members
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typedef GLenum GLMode
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typedef unsigned int GLModeValue
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typedef unsigned int OverrideValue
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enum Values
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enum Type
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Texture Matrix state class for encapsulating OpenGL texture matrix functionality
- TexMat( void )
- virtual Object* clone() const
- virtual bool isSameKindAs(const Object* obj) const
- virtual const char* className() const
- virtual const Type getType() const
- inline void setMatrix(const Matrix& matrix)
- Set the texture matrix
- inline Matrix& getMatrix()
- Get the texture matrix
- inline const Matrix& getMatrix() const
- Get the const texture matrix
- virtual void apply(State& state) const
- apply as OpenGL texture matrix
- virtual ~TexMat( void )
- Matrix _matrix
- This class has no child classes.
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