class SG_EXPORT osg::TexEnv

TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state

Inheritance:


Public Methods

[more] TexEnv( void )
[more]virtual Object* clone() const
[more]virtual bool isSameKindAs(const Object* obj) const
[more]virtual const char* className() const
[more]virtual const Type getType() const
[more]void setMode( const Mode mode )
[more]const Mode getMode() const
[more]virtual void apply(State& state) const

Public Members

[more]enum Mode

Protected Fields

[more]Mode _mode

Protected Methods

[more]virtual ~TexEnv( void )


Inherited from StateAttribute:

Public Methods

ovirtual void setStateSetModes(StateSet&, const GLModeValue) const
ovirtual void compile(State&) const

Public Members

otypedef GLenum GLMode
otypedef unsigned int GLModeValue
otypedef unsigned int OverrideValue
oenum Values
oenum Type


Inherited from Object:


Inherited from Referenced:

Public Methods

oinline Referenced& operator = (Referenced&)
oinline void ref() const
oinline void unref() const
oinline const int referenceCount() const

Protected Fields

omutable int _refCount


Documentation

TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state
o TexEnv( void )

ovirtual Object* clone() const

ovirtual bool isSameKindAs(const Object* obj) const

ovirtual const char* className() const

ovirtual const Type getType() const

oenum Mode

o DECAL

o MODULATE

o BLEND

o REPLACE

ovoid setMode( const Mode mode )

oconst Mode getMode() const

ovirtual void apply(State& state) const

ovirtual ~TexEnv( void )

oMode _mode


This class has no child classes.

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