Switch is a Group node which allows switching between children.
Inheritance:
Public Methods
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Switch()
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual void accept(NodeVisitor& nv)
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virtual void traverse(NodeVisitor& nv)
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inline void setValue(const int value)
- Selects the active child Node or enables a special SwitchType mode.
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inline const int getValue() const
- Returns the number of the active child Node or the SwitchType
Public Members
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enum SwitchType
- Special mode values for the Switch.
Protected Fields
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int _value
- The current Switch value.
Protected Methods
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virtual ~Switch()
Inherited from Group:
Public Methods
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virtual bool addChild( Node* child )
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virtual bool removeChild( Node* child )
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virtual bool replaceChild( Node* origChild, Node* newChild )
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inline const int getNumChildren() const
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inline Node* getChild( const int i )
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inline const Node* getChild( const int i ) const
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inline bool containsNode( const Node* node ) const
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inline ChildList::iterator findNode( const Node* node )
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inline ChildList::const_iterator findNode( const Node* node ) const
Protected Fields
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ChildList _children
Protected Methods
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virtual const bool computeBound() const
Inherited from Node:
Public Methods
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virtual void ascend(NodeVisitor& nv)
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline Group* getParent(const int i)
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inline const Group* getParent(const int i) const
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inline const int getNumParents() const
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inline void setUserData(void* data, MemoryAdapter* ma=0L)
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inline void* getUserData()
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inline const void* getUserData() const
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inline MemoryAdapter* getMemoryAdapter()
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inline const MemoryAdapter* getMemoryAdapter() const
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inline void setNodeMask(const NodeMask nm)
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inline const NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(const int i) const
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inline std::string& getDescription(const int i)
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inline const int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public Members
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typedef std::vector<Group*> ParentList
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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void* _userData
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ref_ptr<MemoryAdapter> _memoryAdapter
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _dstate
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Switch is a Group node which allows switching between children.
Typical uses would be for objects which might need to be rendered
differently at different times, for instance a switch could be used
to represent the different states of a traffic light.
- enum SwitchType
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Special mode values for the Switch. Use these if you want to
turn on/off all child nodes.
- ALL_CHILDREN_ON
- Turn on all children.
- ALL_CHILDREN_OFF
- Turn off all children.
- Switch()
- virtual Object* clone() const
- virtual bool isSameKindAs(const Object* obj) const
- virtual const char* className() const
- virtual void accept(NodeVisitor& nv)
- virtual void traverse(NodeVisitor& nv)
- inline void setValue(const int value)
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Selects the active child Node or enables a special
SwitchType mode.
- Parameters:
- value - the number of the active child
(first child == number 0) or SwitchType. Invalid values
will be ignored.
- inline const int getValue() const
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Returns the number of the active child Node or the SwitchType
- virtual ~Switch()
- int _value
- The current Switch value.
- This class has no child classes.
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