Billboard - a Geode which orientates its child osg::Drawable's to face the eye point.
Inheritance:
Public Methods
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Billboard()
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virtual Object* clone() const
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virtual bool isSameKindAs(const Object* obj) const
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virtual const char* className() const
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virtual void accept(NodeVisitor& nv)
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inline void setAxis(const Vec3& axis)
- Set the axis about which all the billboard's drawable rotate.
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inline const Vec3& getAxis() const
- Get the axis about which all the billboard's drawable rotate.
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inline void setMode(const Mode mode)
- Set the billboard rotation mode.
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inline const Mode getMode() const
- Get the billboard rotation mode.
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inline void setPos(int i, const Vec3& pos)
- Set the position of specified drawable.
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inline const Vec3& getPos(int i) const
- Get the position of specified drawable.
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inline PositionList& getPositionList()
- Get the PostionList from the billboard
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inline const PositionList& getPositionList() const
- Get a const PostionList from the billboard
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virtual const bool addDrawable( Drawable* gset )
- Add Drawable to Billboard with default position(0,0,0); If gset not NULL and is not contained in Billboard then increment its reference count, and dirty the bounding box to cause it to recompute on next getBound() and return true for success.
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virtual const bool addDrawable(Drawable* gset, const Vec3& pos)
- Add Drawable to Geode at position pos.
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virtual const bool removeDrawable( Drawable* gset )
- Remove Drawable and associated position from Billboard.
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void calcRotation(const Vec3& eye_local, const Vec3& pos_local, Matrix& mat) const
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void calcTransform(const Vec3& eye_local, const Vec3& pos_local, Matrix& mat) const
Public Members
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enum Mode
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typedef std::vector<Vec3> PositionList
- PositionList represents a list of pivot points for each drawable
Protected Fields
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Mode _mode
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Vec3 _axis
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PositionList _positionList
Protected Methods
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virtual ~Billboard()
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virtual const bool computeBound() const
Inherited from Geode:
Public Methods
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virtual const bool replaceDrawable( Drawable* origDraw, Drawable* newDraw )
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inline const int getNumDrawables() const
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inline Drawable* getDrawable( const int i )
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inline const Drawable* getDrawable( const int i ) const
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inline const bool containsDrawable(const Drawable* gset) const
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inline DrawableList::iterator findDrawable(const Drawable* gset)
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inline DrawableList::const_iterator findDrawable(const Drawable* gset) const
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void compileDrawables(State& state)
Protected Fields
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DrawableList _drawables
Inherited from Node:
Public Methods
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virtual void ascend(NodeVisitor& nv)
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virtual void traverse(NodeVisitor& )
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inline void setName( const std::string& name )
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inline void setName( const char* name )
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inline const std::string& getName() const
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inline const ParentList& getParents() const
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inline Group* getParent(const int i)
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inline const Group* getParent(const int i) const
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inline const int getNumParents() const
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inline void setUserData(void* data, MemoryAdapter* ma=0L)
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inline void* getUserData()
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inline const void* getUserData() const
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inline MemoryAdapter* getMemoryAdapter()
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inline const MemoryAdapter* getMemoryAdapter() const
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inline void setNodeMask(const NodeMask nm)
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inline const NodeMask getNodeMask() const
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inline const DescriptionList& getDescriptions() const
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inline DescriptionList& getDescriptions()
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inline const std::string& getDescription(const int i) const
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inline std::string& getDescription(const int i)
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inline const int getNumDescriptions() const
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void addDescription(const std::string& desc)
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inline void setStateSet(osg::StateSet* dstate)
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inline osg::StateSet* getStateSet()
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inline const osg::StateSet* getStateSet() const
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inline const BoundingSphere& getBound() const
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void dirtyBound()
Public Members
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typedef std::vector<Group*> ParentList
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typedef std::vector<std::string> DescriptionList
Protected Fields
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mutable BoundingSphere _bsphere
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mutable bool _bsphere_computed
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std::string _name
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ParentList _parents
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void* _userData
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ref_ptr<MemoryAdapter> _memoryAdapter
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NodeMask _nodeMask
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DescriptionList _descriptions
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ref_ptr<StateSet> _dstate
Inherited from Object:
Public Methods
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inline Referenced& operator = (Referenced&)
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inline void ref() const
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inline void unref() const
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inline const int referenceCount() const
Protected Fields
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mutable int _refCount
Documentation
Billboard - a Geode which orientates its child osg::Drawable's to face
the eye point.
Typical uses are for trees, or particle explosions.
- enum Mode
- AXIAL_ROT
- POINT_ROT_EYE
- POINT_ROT_WORLD
- Billboard()
- virtual Object* clone() const
- virtual bool isSameKindAs(const Object* obj) const
- virtual const char* className() const
- virtual void accept(NodeVisitor& nv)
- inline void setAxis(const Vec3& axis)
- Set the axis about which all the billboard's drawable rotate.
- inline const Vec3& getAxis() const
- Get the axis about which all the billboard's drawable rotate.
- inline void setMode(const Mode mode)
- Set the billboard rotation mode.
- inline const Mode getMode() const
- Get the billboard rotation mode.
- inline void setPos(int i, const Vec3& pos)
- Set the position of specified drawable.
- inline const Vec3& getPos(int i) const
- Get the position of specified drawable.
- typedef std::vector<Vec3> PositionList
- PositionList represents a list of pivot points for each drawable
- inline PositionList& getPositionList()
- Get the PostionList from the billboard
- inline const PositionList& getPositionList() const
- Get a const PostionList from the billboard
- virtual const bool addDrawable( Drawable* gset )
- Add Drawable to Billboard with default position(0,0,0);
If gset not NULL and is not contained in Billboard then increment its
reference count, and dirty the bounding box to cause it to recompute on
next getBound() and return true for success. Otherwise return false.
- virtual const bool addDrawable(Drawable* gset, const Vec3& pos)
- Add Drawable to Geode at position pos.
If gset not NULL and is not contained in Billboard then increment its
reference count, and dirty the bounding box to cause it to recompute on
next getBound() and return true for success. Otherwise return false.
- virtual const bool removeDrawable( Drawable* gset )
- Remove Drawable and associated position from Billboard.
If gset is contained in Billboard then remove it from the geoset
list and decrement its reference count, and dirty the
bounding box to cause it to recompute on next getBound() and
return true for success. If gset is not found then return false
and do not the reference count of gset is left unchanged.
- void calcRotation(const Vec3& eye_local, const Vec3& pos_local, Matrix& mat) const
- void calcTransform(const Vec3& eye_local, const Vec3& pos_local, Matrix& mat) const
- virtual ~Billboard()
- virtual const bool computeBound() const
- Mode _mode
- Vec3 _axis
- PositionList _positionList
- This class has no child classes.
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