/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSG_BLENDEQUATION #define OSG_BLENDEQUATION 1 #include #ifndef GL_VERSION_1_2 /* Logic Ops */ #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B #endif #ifndef GL_LOGIC_OP #define GL_LOGIC_OP 0x0BF1 #endif #ifndef GL_ALPHA_MIN_SGIX #define GL_ALPHA_MIN_SGIX 0x8320 #define GL_ALPHA_MAX_SGIX 0x8321 #endif namespace osg { /** Encapsulates OpenGL BlendEquation state. */ class OSG_EXPORT BlendEquation : public StateAttribute { public : enum Equation { RGBA_MIN = GL_MIN, RGBA_MAX = GL_MAX, ALPHA_MIN = GL_ALPHA_MIN_SGIX, ALPHA_MAX = GL_ALPHA_MAX_SGIX, LOGIC_OP = GL_LOGIC_OP, FUNC_ADD = GL_FUNC_ADD, FUNC_SUBTRACT = GL_FUNC_SUBTRACT, FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT }; BlendEquation(); BlendEquation(Equation equation); BlendEquation(Equation equationRGB, Equation equationAlpha); /** Copy constructor using CopyOp to manage deep vs shallow copy. */ BlendEquation(const BlendEquation& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(trans,copyop), _equationRGB(trans._equationRGB), _equationAlpha(trans._equationAlpha){} META_StateAttribute(osg, BlendEquation,BLENDEQUATION); /** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */ virtual int compare(const StateAttribute& sa) const { // Check for equal types, then create the rhs variable // used by the COMPARE_StateAttribute_Parameter macros below. COMPARE_StateAttribute_Types(BlendEquation,sa) // Compare each parameter in turn against the rhs. COMPARE_StateAttribute_Parameter(_equationRGB) COMPARE_StateAttribute_Parameter(_equationAlpha) return 0; // Passed all the above comparison macros, so must be equal. } virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const { usage.usesMode(GL_BLEND); return true; } inline void setEquation(Equation equation) { _equationRGB = _equationAlpha = equation; } inline Equation getEquation() const { return _equationRGB; } inline void setEquationRGB(Equation equation) { _equationRGB = equation; } inline Equation getEquationRGB() const { return _equationRGB; } inline void setEquationAlpha(Equation equation) { _equationAlpha = equation; } inline Equation getEquationAlpha() const { return _equationAlpha; } virtual void apply(State& state) const; protected : virtual ~BlendEquation(); Equation _equationRGB, _equationAlpha; }; } #endif