TOPDIR = ../.. include $(TOPDIR)/Make/makedefs CXXFILES =\ AlphaFunc.cpp\ AnimationPath.cpp\ ApplicationUsage.cpp\ ArgumentParser.cpp\ AutoTransform.cpp\ Array.cpp\ Billboard.cpp\ BoundingBox.cpp\ BoundingSphere.cpp\ BlendColor.cpp\ BlendFunc.cpp\ ClipNode.cpp\ ClipPlane.cpp\ ColorMask.cpp\ ColorMatrix.cpp\ CollectOccludersVisitor.cpp\ ConvexPlanarPolygon.cpp\ ConvexPlanarOccluder.cpp\ CopyOp.cpp\ CullFace.cpp\ CullingSet.cpp\ CullStack.cpp\ Depth.cpp\ DisplaySettings.cpp\ DOFTransform.cpp\ Drawable.cpp\ DrawPixels.cpp\ ClearNode.cpp\ Fog.cpp\ FragmentProgram.cpp\ FrameStamp.cpp\ FrontFace.cpp\ GLExtensions.cpp\ Geometry.cpp\ Geode.cpp\ Group.cpp\ Image.cpp\ Impostor.cpp\ ImpostorSprite.cpp\ LOD.cpp\ Light.cpp\ LightModel.cpp\ LightSource.cpp\ LineSegment.cpp\ LineStipple.cpp\ LineWidth.cpp\ Material.cpp\ Matrixf.cpp\ Matrixd.cpp\ MatrixTransform.cpp\ Multisample.cpp\ Node.cpp\ NodeCallback.cpp\ NodeVisitor.cpp\ Notify.cpp\ Object.cpp\ OccluderNode.cpp\ PagedLOD.cpp\ Point.cpp\ PolygonMode.cpp\ PolygonOffset.cpp\ PolygonStipple.cpp\ PositionAttitudeTransform.cpp\ PrimitiveSet.cpp\ Projection.cpp\ Quat.cpp\ Referenced.cpp\ Sequence.cpp\ ShadeModel.cpp\ ShadowVolumeOccluder.cpp\ Shape.cpp\ ShapeDrawable.cpp\ State.cpp\ StateSet.cpp\ Stencil.cpp\ Switch.cpp\ TexEnv.cpp\ TexEnvCombine.cpp\ TexGen.cpp\ TexMat.cpp\ Texture.cpp\ Texture2D.cpp\ Texture1D.cpp\ Texture3D.cpp\ TextureCubeMap.cpp\ TextureRectangle.cpp\ Timer.cpp\ Transform.cpp\ UnitTestFramework.cpp\ Version.cpp\ Vec3.cpp\ VertexProgram.cpp\ Viewport.cpp\ DEF += -DSG_LIBRARY LIBS += $(GL_LIBS) $(OTHER_LIBS) TARGET_BASENAME = osg LIB = $(LIB_PREFIX)$(TARGET_BASENAME).$(LIB_EXT) include $(TOPDIR)/Make/makerules