//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_GEOMETRY #define OSG_GEOMETRY 1 #include #include #include #include #include #include namespace osg { class SG_EXPORT Geometry : public Drawable { public: Geometry(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Geometry(const Geometry& geometry,const CopyOp& copyop=CopyOp::SHALLOW_COPY); virtual Object* cloneType() const { return osgNew Geometry(); } virtual Object* clone(const CopyOp& copyop) const { return osgNew Geometry(*this,copyop); } virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast(obj)!=NULL; } virtual const char* libraryName() const { return "osg"; } virtual const char* className() const { return "Geometry"; } enum AttributeBinding { BIND_OFF=0, BIND_OVERALL, BIND_PER_PRIMITIVE, BIND_PER_VERTEX }; void setVertexArray(Vec3Array* array) { _vertexArray = array; dirtyDisplayList(); dirtyBound(); } Vec3Array* getVertexArray() { return _vertexArray.get(); } const Vec3Array* getVertexArray() const { return _vertexArray.get(); } void setNormalBinding(AttributeBinding ab) { _normalBinding = ab; dirtyDisplayList(); } AttributeBinding getNormalBinding() const { return _normalBinding; } void setNormalArray(Vec3Array* array) { _normalArray = array; if (!_normalArray.valid()) _normalBinding=BIND_OFF; dirtyDisplayList(); } Vec3Array* getNormalArray() { return _normalArray.get(); } const Vec3Array* getNormalArray() const { return _normalArray.get(); } void setColorBinding(AttributeBinding ab) { _colorBinding = ab; } AttributeBinding getColorBinding() const { return _colorBinding; } void setColorArray(Array* array) { _colorArray = array; if (!_colorArray.valid()) _colorBinding=BIND_OFF; dirtyDisplayList(); } Array* getColorArray() { return _colorArray.get(); } const Array* getColorArray() const { return _colorArray.get(); } typedef std::vector< ref_ptr > TexCoordArrayList; void setTexCoordArray(unsigned int unit,Array*); Array* getTexCoordArray(unsigned int unit); const Array* getTexCoordArray(unsigned int unit) const; unsigned int getNumTexCoordArrays() const { return _texCoordList.size(); } TexCoordArrayList& getTexCoordArrayList() { return _texCoordList; } const TexCoordArrayList& getTexCoordArrayList() const { return _texCoordList; } typedef std::vector< ref_ptr > PrimitiveList; void setPrimitiveList(const PrimitiveList& primitives) { _primitives = primitives; dirtyDisplayList(); } PrimitiveList& getPrimitiveList() { return _primitives; } const PrimitiveList& getPrimitiveList() const { return _primitives; } unsigned int getNumPrimitives() const { return _primitives.size(); } Primitive* getPrimitive(unsigned int pos) { return _primitives[pos].get(); } const Primitive* getPrimitive(unsigned int pos) const { return _primitives[pos].get(); } void addPrimitive(Primitive* primitive) { if (primitive) _primitives.push_back(primitive); dirtyDisplayList(); } bool verifyBindings() const; void computeCorrectBindingsAndArraySizes(); /** draw Geometry directly ignoring an OpenGL display list which could be attached. * This is the internal draw method which does the drawing itself, * and is the method to override when deriving from Geometry for user-drawn objects. */ virtual void drawImmediateMode(State& state); /** accept an AttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has.*/ virtual void accept(AttributeFunctor& af); /** accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has.*/ virtual void accept(PrimitiveFunctor& pf); protected: Geometry& operator = (const Geometry&) { return *this;} virtual ~Geometry(); //virtual const bool computeBound() const; PrimitiveList _primitives; ref_ptr _vertexArray; AttributeBinding _normalBinding; ref_ptr _normalArray; AttributeBinding _colorBinding; ref_ptr _colorArray; TexCoordArrayList _texCoordList; }; } #endif