// Geo demo written by Geoff Michel, November 2002. #include #include #include #include #include #include #include #include #include #include #include #include #include #include // currently not a satisfactory solution, but this is early days for the // geo loader and having direct links with it. #include "../../src/osgPlugins/geo/osgGeoAnimation.h" //== event trapper gets events class geodemoEventHandler : public osgGA::GUIEventHandler { public: geodemoEventHandler( ) { mouse_x=mouse_y=0;} virtual ~geodemoEventHandler( ) {} virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { mouse_x=ea.getX(); mouse_y=ea.getY(); return false; } inline float getMouseX(void) {return mouse_x;}; inline float getMouseY(void) {return mouse_y;}; private: float mouse_x, mouse_y; }; static geodemoEventHandler *ghand=NULL; inline double DEG2RAD(const double val) { return val*0.0174532925199432957692369076848861;} inline double RAD2DEG(const double val) { return val*57.2957795130823208767981548141052;} double dodynamics(const double /*time*/, const double val, const std::string name) { // Each local variable named 'name' declared in the geo modeller is passed into here. // its current value is val; returns new value. Time - elapsed time static double heading,speed; // these are only required for my 'dynamics' if (name == "xpos") { return (val+speed*sin(heading)); // std::cout << " nx " << (*itr->getValue()) ; } else if (name == "ypos") { return (val+speed*cos(heading)); // std::cout << " ny " << (*itr->getValue()) ; } else if (name == "sped") { speed=(0.00025*(ghand->getMouseY()-300)); // (*itr->getValue()); return (speed); } else if (name == "heading") { heading-= 0.01*DEG2RAD(ghand->getMouseX()-400); // =DEG2RAD(*itr->getValue()); return (RAD2DEG(heading)); } else if (name == "conerot") { return ((ghand->getMouseX()-400)); } else if (name == "planrot") { return ((ghand->getMouseY()-300)/200.0); } else if (name == "secint" || name == "minutehand"|| name == "hourhand") { // std::cout << " updating " << name << " " << val << std::endl; } return val; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example of how to control animation in Geo files."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("--fov ","Set the Field of View"); float camera_fov=-1; while (arguments.read("--fov",camera_fov)) {} // construct the viewer. osgProducer::Viewer viewer(arguments); // set up the value with sensible default event handlers. viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS); // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // load the nodes from the commandline arguments. osg::Node* rootnode = osgDB::readNodeFiles(arguments); if (!rootnode) { return 1; } // run optimization over the scene graph osgUtil::Optimizer optimzer; optimzer.optimize(rootnode); // add a viewport to the viewer and attach the scene graph. viewer.setSceneData( rootnode ); geoHeader *gh = dynamic_cast(rootnode); if (gh) { // it is a geo file, so set function to update its animation variables. ghand=new geodemoEventHandler(); gh->setUserUpdate(dodynamics); viewer.getEventHandlerList().push_front(ghand); } else { // maybe a group with geo models below. osg::Group *gpall=dynamic_cast(rootnode); if (gpall) { int nchild=gpall->getNumChildren(); for (int i=0; igetChild(i); gh = dynamic_cast(nod); if (gh) { ghand=new geodemoEventHandler(); gh->setUserUpdate(dodynamics); viewer.getEventHandlerList().push_front(ghand); } } } } // create the windows and run the threads. viewer.realize(); while( !viewer.done() ) { // wait for all cull and draw threads to complete. viewer.sync(); // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.update(); // fire off the cull and draw traversals of the scene. viewer.frame(); } // wait for all cull and draw threads to complete. viewer.sync(); // run a clean up frame to delete all OpenGL objects. viewer.cleanup_frame(); // wait for all the clean up frame to complete. viewer.sync(); return 0; }