/* OpenSceneGraph example, osgblendequation. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include const int _eq_nb=8; const osg::BlendEquation::Equation _equations[_eq_nb]= { osg::BlendEquation::FUNC_ADD, osg::BlendEquation::FUNC_SUBTRACT, osg::BlendEquation::FUNC_REVERSE_SUBTRACT, osg::BlendEquation::RGBA_MIN, osg::BlendEquation::RGBA_MAX, osg::BlendEquation::ALPHA_MIN, osg::BlendEquation::ALPHA_MAX, osg::BlendEquation::LOGIC_OP }; const char* _equations_name[_eq_nb]= { "osg::BlendEquation::FUNC_ADD", "osg::BlendEquation::FUNC_SUBTRACT", "osg::BlendEquation::FUNC_REVERSE_SUBTRACT", "osg::BlendEquation::RGBA_MIN", "osg::BlendEquation::RGBA_MAX", "osg::BlendEquation::ALPHA_MIN", "osg::BlendEquation::ALPHA_MAX", "osg::BlendEquation::LOGIC_OP" }; class TechniqueEventHandler : public osgGA::GUIEventHandler { public: TechniqueEventHandler(osg::BlendEquation* blendEq) { _blendEq=blendEq; _eq_index=0;} TechniqueEventHandler() { std::cerr<<"Error, can't initialize it!";} META_Object(osgBlendEquationApp,TechniqueEventHandler); virtual bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&); virtual void getUsage(osg::ApplicationUsage& usage) const; protected: ~TechniqueEventHandler() {} TechniqueEventHandler(const TechniqueEventHandler&,const osg::CopyOp&) {} osg::BlendEquation* _blendEq; int _eq_index; }; bool TechniqueEventHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter&) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()==osgGA::GUIEventAdapter::KEY_Right || ea.getKey()==osgGA::GUIEventAdapter::KEY_KP_Right) { _eq_index++; if (_eq_index>=_eq_nb) _eq_index=0; _blendEq->setEquation(_equations[_eq_index]); std::cout<<"Equation name = "<<_equations_name[_eq_index]<setEquation(_equations[_eq_index]); std::cout<<"Equation name = "<<_equations_name[_eq_index]<setDescription(arguments.getApplicationName()+" is the example which demonstrates how to use glBlendEquation for mixing rendered scene and the frame-buffer."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); // construct the viewer. osgViewer::Viewer viewer; // load the nodes from the commandline arguments. osg::Node* loadedModel = osgDB::readNodeFiles(arguments); // if not loaded assume no arguments passed in, try use default mode instead. if (!loadedModel) loadedModel = osgDB::readNodeFile("cessnafire.osgt"); if (!loadedModel) { std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } osg::Group* root = new osg::Group; root->addChild(loadedModel); osg::StateSet* stateset = new osg::StateSet; stateset->setDataVariance(osg::Object::DYNAMIC); osg::BlendEquation* blendEquation = new osg::BlendEquation(osg::BlendEquation::FUNC_ADD); blendEquation->setDataVariance(osg::Object::DYNAMIC); stateset->setAttributeAndModes(blendEquation,osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON); //tell to sort the mesh before displaying it stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); loadedModel->setStateSet(stateset); viewer.addEventHandler(new TechniqueEventHandler(blendEquation)); // add a viewport to the viewer and attach the scene graph. viewer.setSceneData( root ); return viewer.run(); }