/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGVOLUME_VOLUMETECHNIQUE #define OSGVOLUME_VOLUMETECHNIQUE 1 #include #include #include #include namespace osgVolume { class Brick; class OSGVOLUME_EXPORT VolumeTechnique : public osg::Object { public: VolumeTechnique(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ VolumeTechnique(const VolumeTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgVolume, VolumeTechnique); Brick* getBrick() { return _brick; } const Brick* getBrick() const { return _brick; } virtual void init(); virtual void update(osgUtil::UpdateVisitor* nv); virtual void cull(osgUtil::CullVisitor* nv); /** Clean scene graph from any terrain technique specific nodes.*/ virtual void cleanSceneGraph(); /** Traverse the terrain subgraph.*/ virtual void traverse(osg::NodeVisitor& nv); protected: void setDirty(bool dirty); virtual ~VolumeTechnique(); friend class osgVolume::Brick; Brick* _brick; }; } #endif