//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield //Distributed under the terms of the GNU Library General Public License (LGPL) //as published by the Free Software Foundation. #ifndef OSG_VIEWPORT #define OSG_VIEWPORT 1 #include #include #include #include namespace osg { /** Encapsulte OpenGL glViewport. */ class SG_EXPORT Viewport : public StateAttribute { public : Viewport(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Viewport(const Viewport& vp,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(vp,copyop), _x(vp._x), _y(vp._y), _width(vp._width), _height(vp._height) {} META_StateAttribute(osg, Viewport,VIEWPORT); /** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/ virtual int compare(const StateAttribute& sa) const { // check the types are equal and then create the rhs variable // used by the COMPARE_StateAttribute_Paramter macro's below. COMPARE_StateAttribute_Types(Viewport,sa) // compare each paramter in turn against the rhs. COMPARE_StateAttribute_Parameter(_x) COMPARE_StateAttribute_Parameter(_y) COMPARE_StateAttribute_Parameter(_width) COMPARE_StateAttribute_Parameter(_height) return 0; // passed all the above comparison macro's, must be equal. } inline void setViewport(const int x,const int y,const int width,const int height) { _x = x; _y = y; _width = width; _height = height; } void getViewport(int& x,int& y,int& width,int& height) const { x = _x; y = _y; width = _width; height = _height; } inline const int x() const { return _x; } inline const int y() const { return _y; } inline const int width() const { return _width; } inline const int height() const { return _height; } inline const bool valid() const { return _width!=0 && _height!=0; } /** Return the aspcetRatio of the viewport, which is equal to width/height. * If height is zero, the potental division by zero is avoid by simply returning 1.0f.*/ inline const float aspectRatio() const { if (_height!=0) return (float)_width/(float)_height; else return 1.0f; } /** Compute the Window Matrix which takes projected coords into Window coordinates. * To converted local coodinates into window coordinates use v_window = v_local * MVPW matrix, * where the MVPW matrix is ModelViewMatrix * ProjectionMatrix * WindowMatrix, the later supplied by * viewport::computeWindowMatrix(), the ModelView and Projection Matrix can either be sourced from the * current osg::State object, via osgUtil::SceneView or CullVisitor.*/ inline const osg::Matrix computeWindowMatrix() const { return osg::Matrix::translate(1.0f,1.0f,1.0f)*osg::Matrix::scale(0.5f*width(),0.5f*height(),0.5f); } virtual void apply(State& state) const; protected: virtual ~Viewport(); int _x; int _y; int _width; int _height; }; } #endif