/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGTERRAIN_LAYER #define OSGTERRAIN_LAYER 1 #include #include #include #include #include #include namespace osgTerrain { #define MAXIMUM_NUMBER_OF_LEVELS 30 /** Extact the setname and filename from a compound string in the from set:setname:filename". * Returns a setname of "" when non set:setname: entry is present.*/ extern OSGTERRAIN_EXPORT void extractSetNameAndFileName(const std::string& compoundstring, std::string& setname, std::string& filename); /** Create a compound string in the form set:setname:filename, or just filename if setname is "".*/ extern OSGTERRAIN_EXPORT std::string createCompondSetNameAndFileName(const std::string& setname, const std::string& filename); class OSGTERRAIN_EXPORT Layer : public osg::Object { public: Layer(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ Layer(const Layer&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, Layer); void setSetName(const std::string& setname) { setName(setname); } const std::string& getSetName() const { return getName(); } /** Set the file name of the data associated with this layer. */ virtual void setFileName(const std::string& filename) { _filename = filename; } /** Get the file name of the layer. */ virtual const std::string& getFileName() const { return _filename; } /** Return the compound name of the layer in the form set::name::filename string.*/ std::string getCompoundName() const { return createCompondSetNameAndFileName(getName(), getFileName()); } void setLocator(Locator* locator) { _locator = locator; } Locator* getLocator() { return _locator.get(); } const Locator* getLocator() const { return _locator.get(); } void setMinLevel(unsigned int minLevel) { _minLevel = minLevel; } unsigned int getMinLevel() const { return _minLevel; } void setMaxLevel(unsigned int maxLevel) { _maxLevel = maxLevel; } unsigned int getMaxLevel() const { return _maxLevel; } void setValidDataOperator(ValidDataOperator* validDataOp) { _validDataOperator = validDataOp; } ValidDataOperator* getValidDataOperator() { return _validDataOperator.get(); } const ValidDataOperator* getValidDataOperator() const { return _validDataOperator.get(); } virtual unsigned int getNumColumns() const { return 0; } virtual unsigned int getNumRows() const { return 0; } void setDefaultValue(const osg::Vec4& value) { _defaultValue = value; } const osg::Vec4& getDefaultValue() const { return _defaultValue; } enum Filter { NEAREST, LINEAR }; /** Set the texture filter to use when do texture associated with this layer.*/ void setFilter(Filter filter) { _filter = filter; } /** Get the texture filter to use when do texture associated with this layer.*/ Filter getFilter() const { return _filter; } /** Return image associated with layer if supported. */ virtual osg::Image* getImage() { return 0; } /** Return const image associated with layer if supported. */ virtual const osg::Image* getImage() const { return 0; } virtual bool transform(float offset, float scale) { return false; } virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, float& /*value*/) const { return false; } virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec2& /*value*/) const { return false; } virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec3& /*value*/) const { return false; } virtual bool getValue(unsigned int /*i*/, unsigned int /*j*/, osg::Vec4& /*value*/) const { return false; } inline bool getValidValue(unsigned int i, unsigned int j, float& value) const { if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true; return false; } inline bool getValidValue(unsigned int i, unsigned int j, osg::Vec2& value) const { if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true; return false; } inline bool getValidValue(unsigned int i, unsigned int j, osg::Vec3& value) const { if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true; return false; } inline bool getValidValue(unsigned int i, unsigned int j, osg::Vec4& value) const { if (getValue(i,j,value)) return _validDataOperator.valid() ? (*_validDataOperator)(value) : true; return false; } inline void computeIndices(double ndc_x, double ndc_y, unsigned int& i, unsigned int& j, double& ir, double& jr) { ndc_x *= double(getNumColumns()-1); ndc_y *= double(getNumRows()-1); i = (unsigned int)(ndc_x); j = (unsigned int)(ndc_y); ir = ndc_x - double(i); jr = ndc_y - double(j); } inline bool getInterpolatedValue(double ndc_x, double ndc_y, float& value) { unsigned int i,j; double ir, jr; computeIndices(ndc_x, ndc_y, i, j, ir, jr); value = 0.0f; double div = 0.0f; float v,r; r = (1.0f-ir)*(1.0f-jr); if (r>0.0 && getValue(i,j,v)) { value += v*r; div += r; } r = (ir)*(1.0f-jr); if (r>0.0 && getValue(i+1,j,v)) { value += v*r; div += r; } r = (ir)*(jr); if (r>0.0 && getValue(i+1,j+1,v)) { value += v*r; div += r; } r = (1.0f-ir)*(jr); if (r>0.0 && getValue(i,j+1,v)) { value += v*r; div += r; } if (div != 0.0) { value /= div; return true; } value = 0.0; return false; } /** increment the modified count."*/ virtual void dirty() {}; /** Set the modified count value. */ virtual void setModifiedCount(unsigned int /*value*/) {}; /** Get modified count value. */ virtual unsigned int getModifiedCount() const { return 0; } virtual osg::BoundingSphere computeBound(bool treatAsElevationLayer) const; protected: virtual ~Layer(); std::string _filename; osg::ref_ptr _locator; unsigned int _minLevel; unsigned int _maxLevel; osg::ref_ptr _validDataOperator; osg::Vec4 _defaultValue; Filter _filter; }; class OSGTERRAIN_EXPORT ImageLayer : public Layer { public: ImageLayer(osg::Image* image=0); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, ImageLayer); void setFileName(const std::string& filename) { _filename = filename; if (_image.valid()) _image->setFileName(filename); } virtual const std::string& getFileName() const { return _image.get() ? _image->getFileName() : _filename; } virtual bool transform(float offset, float scale); void setImage(osg::Image* image); /** Return image associated with layer. */ virtual osg::Image* getImage() { return _image.get(); } /** Return const image associated with layer. */ virtual const osg::Image* getImage() const { return _image.get(); } virtual unsigned int getNumColumns() const { return _image.valid() ? _image->s() : 0; } virtual unsigned int getNumRows() const { return _image.valid() ? _image->t() : 0; } virtual bool getValue(unsigned int i, unsigned int j, float& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const; virtual void dirty(); virtual void setModifiedCount(unsigned int value); virtual unsigned int getModifiedCount() const; protected: virtual ~ImageLayer() {} osg::ref_ptr _image; }; class OSGTERRAIN_EXPORT ContourLayer : public Layer { public: ContourLayer(osg::TransferFunction1D* tf=0); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ ContourLayer(const ContourLayer& tfLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, ContourLayer); virtual bool transform(float offset, float scale); void setTransferFunction(osg::TransferFunction1D* tf); osg::TransferFunction1D* getTransferFunction() { return _tf.get(); } const osg::TransferFunction1D* getTransferFunction() const { return _tf.get(); } /** Return image associated with layer. */ virtual osg::Image* getImage() { return _tf.valid() ? _tf->getImage() : 0; } /** Return const image associated with layer. */ virtual const osg::Image* getImage() const { return _tf.valid() ? _tf->getImage() : 0; } virtual unsigned int getNumColumns() const { return _tf.valid() ? _tf->getNumberCellsX() : 0; } virtual unsigned int getNumRows() const { return _tf.valid() ? 1 : 0; } virtual bool getValue(unsigned int i, unsigned int j, float& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const; virtual void dirty(); virtual void setModifiedCount(unsigned int value); virtual unsigned int getModifiedCount() const; protected: virtual ~ContourLayer() {} osg::ref_ptr _tf; }; class OSGTERRAIN_EXPORT HeightFieldLayer : public Layer { public: HeightFieldLayer(osg::HeightField* hf=0); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ HeightFieldLayer(const HeightFieldLayer& hfLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, HeightFieldLayer); void setFileName(const std::string& filename) { _filename = filename; } virtual const std::string& getFileName() const { return _filename; } virtual bool transform(float offset, float scale); void setHeightField(osg::HeightField* hf); osg::HeightField* getHeightField() { return _heightField.get(); } const osg::HeightField* getHeightField() const { return _heightField.get(); } virtual unsigned int getNumColumns() const { return _heightField.valid() ? _heightField->getNumColumns() : 0; } virtual unsigned int getNumRows() const { return _heightField.valid() ? _heightField->getNumRows() : 0; } virtual bool getValue(unsigned int i, unsigned int j, float& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const; virtual void dirty(); virtual void setModifiedCount(unsigned int value); virtual unsigned int getModifiedCount() const; protected: virtual ~HeightFieldLayer() {} unsigned int _modifiedCount; osg::ref_ptr _heightField; }; class OSGTERRAIN_EXPORT ProxyLayer : public Layer { public: ProxyLayer(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ ProxyLayer(const ProxyLayer& proxyLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, ProxyLayer); /** Set the implementation layer that does the actual work.*/ void setImplementation(Layer* layer) { _implementation = layer; } /** Get the implementation layer that does the actual work.*/ Layer* getImplementation() { return _implementation.get(); } /** Get the const implementation layer that does the actual work.*/ const Layer* getImplementation() const { return _implementation.get(); } virtual void setFileName(const std::string& filename); virtual const std::string& getFileName() const { return _filename; } virtual unsigned int getNumColumns() const; virtual unsigned int getNumRows() const; virtual bool transform(float offset, float scale); virtual bool getValue(unsigned int i, unsigned int j, float& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec2& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec3& value) const; virtual bool getValue(unsigned int i, unsigned int j, osg::Vec4& value) const; virtual void dirty(); virtual void setModifiedCount(unsigned int value); virtual unsigned int getModifiedCount() const; virtual osg::BoundingSphere computeBound(bool treatAsElevationLayer) const; protected: virtual ~ProxyLayer(); osg::ref_ptr _implementation; }; class OSGTERRAIN_EXPORT CompositeLayer : public Layer { public: CompositeLayer(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, CompositeLayer); void clear(); void setSetName(const std::string& setname) { setName(setname); } const std::string& getSetName() const { return getName(); } void setSetName(unsigned int i, const std::string& setname) { _layers[i].setname = setname; if (_layers[i].layer.valid()) _layers[i].layer->setName(setname); } const std::string& getSetName(unsigned int i) const { return _layers[i].layer.valid() ? _layers[i].layer->getName() : _layers[i].setname; } void setFileName(unsigned int i, const std::string& filename) { _layers[i].filename = filename; if (_layers[i].layer.valid()) _layers[i].layer->setFileName(filename); } const std::string& getFileName(unsigned int i) const { return _layers[i].layer.valid() ? _layers[i].layer->getFileName() : _layers[i].filename; } void setCompoundName(unsigned int i, const std::string& compoundname); std::string getCompoundName(unsigned int i) const; void setLayer(unsigned int i, Layer* layer) { _layers[i].layer = layer; } Layer* getLayer(unsigned int i) { return _layers[i].layer.get(); } const Layer* getLayer(unsigned int i) const { return _layers[i].layer.get(); } void addLayer(const std::string& compoundname); void addLayer(const std::string& setname, const std::string& filename); void addLayer(Layer* layer) { _layers.push_back(CompoundNameLayer(layer->getName(),layer->getFileName(),layer)); } void removeLayer(unsigned int i) { _layers.erase(_layers.begin()+i); } unsigned int getNumLayers() const { return _layers.size(); } protected: virtual ~CompositeLayer() {} struct CompoundNameLayer { CompoundNameLayer() {} CompoundNameLayer(const CompoundNameLayer& cnl): setname(cnl.setname), filename(cnl.filename), layer(cnl.layer) {} CompoundNameLayer(const std::string& sn, const std::string& fn, Layer* l): setname(sn), filename(fn), layer(l) {} CompoundNameLayer& operator = (const CompoundNameLayer& cnl) { if (&cnl==this) return *this; setname = cnl.setname; filename = cnl.filename; layer = cnl.layer; return *this; } std::string setname; std::string filename; osg::ref_ptr layer; }; typedef std::vector< CompoundNameLayer > Layers; Layers _layers; }; class OSGTERRAIN_EXPORT SwitchLayer : public CompositeLayer { public: SwitchLayer(); /** Copy constructor using CopyOp to manage deep vs shallow copy.*/ SwitchLayer(const SwitchLayer& switchLayer,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY); META_Object(osgTerrain, SwitchLayer); void clear(); void setActiveLayer(int i) { _activeLayer = i; } int getActiveLayer() const { return _activeLayer; } protected: virtual ~SwitchLayer() {} int _activeLayer; }; } #endif