// For compilers that support precompilation, includes "wx.h". #include "wx/wxprec.h" #ifdef __BORLANDC__ #pragma hdrstop #endif #ifndef WX_PRECOMP #include "wx/wx.h" #endif // For wxCURSOR_BLANK below, but isn't used a.t.m. //#ifdef WIN32 //#include "wx/msw/wx.rc" //#endif #include "osgviewerWX.h" #include #include #include #include #include #include // `Main program' equivalent, creating windows and returning main app frame bool wxOsgApp::OnInit() { if (argc<2) { std::cout << wxString(argv[0]).mb_str() <<": requires filename argument." << std::endl; return false; } int width = 800; int height = 600; // Create the main frame window MainFrame *frame = new MainFrame(NULL, wxT("wxWidgets OSG Sample"), wxDefaultPosition, wxSize(width, height)); // create osg canvas // - initialize int *attributes = new int[7]; attributes[0] = int(WX_GL_DOUBLEBUFFER); attributes[1] = WX_GL_RGBA; attributes[2] = WX_GL_DEPTH_SIZE; attributes[3] = 8; attributes[4] = WX_GL_STENCIL_SIZE; attributes[5] = 8; attributes[6] = 0; OSGCanvas *canvas = new OSGCanvas(frame, wxID_ANY, wxDefaultPosition, wxSize(width, height), wxSUNKEN_BORDER, wxT("osgviewerWX"), attributes); GraphicsWindowWX* gw = new GraphicsWindowWX(canvas); canvas->SetGraphicsWindow(gw); osgViewer::Viewer *viewer = new osgViewer::Viewer; viewer->getCamera()->setGraphicsContext(gw); viewer->getCamera()->setViewport(0,0,width,height); viewer->addEventHandler(new osgViewer::StatsHandler); viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); // load the scene. wxString fname(argv[1]); osg::ref_ptr loadedModel = osgDB::readNodeFile(std::string(fname.mb_str())); if (!loadedModel) { std::cout << argv[0] <<": No data loaded." << std::endl; return false; } viewer->setSceneData(loadedModel.get()); viewer->setCameraManipulator(new osgGA::TrackballManipulator); frame->SetViewer(viewer); /* Show the frame */ frame->Show(true); return true; } IMPLEMENT_APP(wxOsgApp) BEGIN_EVENT_TABLE(MainFrame, wxFrame) EVT_IDLE(MainFrame::OnIdle) END_EVENT_TABLE() /* My frame constructor */ MainFrame::MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, long style) : wxFrame(frame, wxID_ANY, title, pos, size, style) { } void MainFrame::SetViewer(osgViewer::Viewer *viewer) { _viewer = viewer; } void MainFrame::OnIdle(wxIdleEvent &event) { _viewer->frame(); event.RequestMore(); } BEGIN_EVENT_TABLE(OSGCanvas, wxGLCanvas) EVT_SIZE (OSGCanvas::OnSize) EVT_PAINT (OSGCanvas::OnPaint) EVT_ERASE_BACKGROUND (OSGCanvas::OnEraseBackground) EVT_CHAR (OSGCanvas::OnChar) EVT_KEY_UP (OSGCanvas::OnKeyUp) EVT_ENTER_WINDOW (OSGCanvas::OnMouseEnter) EVT_LEFT_DOWN (OSGCanvas::OnMouseDown) EVT_MIDDLE_DOWN (OSGCanvas::OnMouseDown) EVT_RIGHT_DOWN (OSGCanvas::OnMouseDown) EVT_LEFT_UP (OSGCanvas::OnMouseUp) EVT_MIDDLE_UP (OSGCanvas::OnMouseUp) EVT_RIGHT_UP (OSGCanvas::OnMouseUp) EVT_MOTION (OSGCanvas::OnMouseMotion) EVT_MOUSEWHEEL (OSGCanvas::OnMouseWheel) END_EVENT_TABLE() OSGCanvas::OSGCanvas(wxWindow *parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name, int *attributes) : wxGLCanvas(parent, id, pos, size, style|wxFULL_REPAINT_ON_RESIZE, name, attributes) { // default cursor to standard _oldCursor = *wxSTANDARD_CURSOR; } OSGCanvas::~OSGCanvas() { } void OSGCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) ) { /* must always be here */ wxPaintDC dc(this); } void OSGCanvas::OnSize(wxSizeEvent& event) { // this is also necessary to update the context on some platforms wxGLCanvas::OnSize(event); // set GL viewport (not called by wxGLCanvas::OnSize on all platforms...) int width, height; GetClientSize(&width, &height); if (_graphics_window.valid()) { // update the window dimensions, in case the window has been resized. _graphics_window->getEventQueue()->windowResize(0, 0, width, height); _graphics_window->resized(0,0,width,height); } } void OSGCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event)) { /* Do nothing, to avoid flashing on MSW */ } void OSGCanvas::OnChar(wxKeyEvent &event) { #if wxUSE_UNICODE int key = event.GetUnicodeKey(); #else int key = event.GetKeyCode(); #endif if (_graphics_window.valid()) _graphics_window->getEventQueue()->keyPress(key); // If this key event is not processed here, we should call // event.Skip() to allow processing to continue. } void OSGCanvas::OnKeyUp(wxKeyEvent &event) { #if wxUSE_UNICODE int key = event.GetUnicodeKey(); #else int key = event.GetKeyCode(); #endif if (_graphics_window.valid()) _graphics_window->getEventQueue()->keyRelease(key); // If this key event is not processed here, we should call // event.Skip() to allow processing to continue. } void OSGCanvas::OnMouseEnter(wxMouseEvent &event) { // Set focus to ourselves, so keyboard events get directed to us SetFocus(); } void OSGCanvas::OnMouseDown(wxMouseEvent &event) { if (_graphics_window.valid()) { _graphics_window->getEventQueue()->mouseButtonPress(event.GetX(), event.GetY(), event.GetButton()); } } void OSGCanvas::OnMouseUp(wxMouseEvent &event) { if (_graphics_window.valid()) { _graphics_window->getEventQueue()->mouseButtonRelease(event.GetX(), event.GetY(), event.GetButton()); } } void OSGCanvas::OnMouseMotion(wxMouseEvent &event) { if (_graphics_window.valid()) _graphics_window->getEventQueue()->mouseMotion(event.GetX(), event.GetY()); } void OSGCanvas::OnMouseWheel(wxMouseEvent &event) { int delta = event.GetWheelRotation() / event.GetWheelDelta() * event.GetLinesPerAction(); if (_graphics_window.valid()) { _graphics_window->getEventQueue()->mouseScroll( delta>0 ? osgGA::GUIEventAdapter::SCROLL_UP : osgGA::GUIEventAdapter::SCROLL_DOWN); } } void OSGCanvas::UseCursor(bool value) { if (value) { // show the old cursor SetCursor(_oldCursor); } else { // remember the old cursor _oldCursor = GetCursor(); // hide the cursor // - can't find a way to do this neatly, so create a 1x1, transparent image wxImage image(1,1); image.SetMask(true); image.SetMaskColour(0, 0, 0); wxCursor cursor(image); SetCursor(cursor); // On wxGTK, only works as of version 2.7.0 // (http://trac.wxwidgets.org/ticket/2946) // SetCursor( wxStockCursor( wxCURSOR_BLANK ) ); } } GraphicsWindowWX::GraphicsWindowWX(OSGCanvas *canvas) { _canvas = canvas; _traits = new GraphicsContext::Traits; wxPoint pos = _canvas->GetPosition(); wxSize size = _canvas->GetSize(); _traits->x = pos.x; _traits->y = pos.y; _traits->width = size.x; _traits->height = size.y; init(); } GraphicsWindowWX::~GraphicsWindowWX() { } void GraphicsWindowWX::init() { if (valid()) { setState( new osg::State ); getState()->setGraphicsContext(this); if (_traits.valid() && _traits->sharedContext) { getState()->setContextID( _traits->sharedContext->getState()->getContextID() ); incrementContextIDUsageCount( getState()->getContextID() ); } else { getState()->setContextID( osg::GraphicsContext::createNewContextID() ); } } } void GraphicsWindowWX::grabFocus() { // focus the canvas _canvas->SetFocus(); } void GraphicsWindowWX::grabFocusIfPointerInWindow() { // focus this window, if the pointer is in the window wxPoint pos = wxGetMousePosition(); if (wxFindWindowAtPoint(pos) == _canvas) _canvas->SetFocus(); } void GraphicsWindowWX::useCursor(bool cursorOn) { _canvas->UseCursor(cursorOn); } bool GraphicsWindowWX::makeCurrentImplementation() { _canvas->SetCurrent(); return true; } void GraphicsWindowWX::swapBuffersImplementation() { _canvas->SwapBuffers(); }