/* -*-c++-*- * Copyright (C) 2009 Cedric Pinson * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #ifndef OSGANIMATION_RIGTRANSFORM #define OSGANIMATION_RIGTRANSFORM 1 #include namespace osgAnimation { class RigGeometry; class RigTransform : public osg::Object { public: RigTransform() {} RigTransform(const RigTransform& org, const osg::CopyOp& copyop): osg::Object(org, copyop) {} META_Object(osgAnimation,RigTransform) virtual void operator()(RigGeometry&) {} /// to call manually when a skeleton is reacheable from the rig /// in order to prepare technic data before rendering virtual bool prepareData(RigGeometry&){return true;} protected: virtual ~RigTransform() {} }; class MorphGeometry; class MorphTransform : public osg::Object { public: MorphTransform() {} MorphTransform(const MorphTransform& org, const osg::CopyOp& copyop): osg::Object(org, copyop) {} META_Object(osgAnimation,MorphTransform) virtual void operator()(MorphGeometry&) {} protected: virtual ~MorphTransform() {} }; } #endif