/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ /* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both * a guide to use of X11/GLX and copiying directly in the case of setBorder(). * These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns. */ #ifndef OSGVIEWER_GRAPHICSWINDOWX11 #define OSGVIEWER_GRAPHICSWINDOWX11 1 #include #define GLX_GLXEXT_PROTOTYPES 1 #include #include #include namespace osgViewer { class OSGVIEWER_EXPORT GraphicsWindowX11 : public osgViewer::GraphicsWindow { public: GraphicsWindowX11(osg::GraphicsContext::Traits* traits): _valid(false), _display(0), _eventDisplay(0), _parent(0), _window(0), _visualInfo(0), _glxContext(0), _currentCursor(0), _initialized(false), _realized(false), _timeOfLastCheckEvents(-1.0), _lastEventType(0), _modifierState(0), _numLockMask(0) { _traits = traits; memset(_keyMap, 0, 32); init(); if (valid()) { setState( new osg::State ); getState()->setGraphicsContext(this); if (_traits.valid() && _traits->sharedContext) { getState()->setContextID( _traits->sharedContext->getState()->getContextID() ); incrementContextIDUsageCount( getState()->getContextID() ); } else { getState()->setContextID( osg::GraphicsContext::createNewContextID() ); } } } virtual bool isSameKindAs(const Object* object) const { return dynamic_cast(object)!=0; } virtual const char* libraryName() const { return "osgViewer"; } virtual const char* className() const { return "GraphicsWindowX11"; } virtual bool valid() const { return _valid; } /** Realise the GraphicsContext.*/ virtual bool realizeImplementation(); /** Return true if the graphics context has been realised and is ready to use.*/ virtual bool isRealizedImplementation() const { return _realized; } /** Close the graphics context.*/ virtual void closeImplementation(); /** Make this graphics context current.*/ virtual bool makeCurrentImplementation(); /** Release the graphics context.*/ virtual bool releaseContextImplementation(); /** Swap the front and back buffers.*/ virtual void swapBuffersImplementation(); /** Check to see if any events have been generated.*/ virtual void checkEvents(); /** Set Window decoration.*/ virtual bool setWindowDecorationImplementation(bool flag); /** Get focus.*/ virtual void grabFocus(); /** Get focus on if the pointer is in this window.*/ virtual void grabFocusIfPointerInWindow(); // Override from GUIActionAdapter virtual void requestWarpPointer(float x,float y); /** Set the window's position and size.*/ virtual bool setWindowRectangleImplementation(int x, int y, int width, int height); /** Set the name of the window */ virtual void setWindowName(const std::string& name); /** Set mouse cursor to a specific shape.*/ virtual void setCursor(MouseCursor cursor); /** WindowData is used to pass in the X11 window handle attached the GraphicsContext::Traits structure. */ struct WindowData : public osg::Referenced { WindowData(Window window): _window(window) {} Window _window; }; public: // X11 specific aces functions Display* getDisplay() const { return _display; } Display* getEventDisplay() const { return _eventDisplay; } Display* getDisplayToUse() const ; Window& getParent() { return _parent; } Window& getWindow() { return _window; } GLXContext& getGLXContext() { return _glxContext; } Cursor getCurrentCursor() { return _currentCursor; } protected: ~GraphicsWindowX11(); Cursor getOrCreateCursor(MouseCursor mouseShape); bool createVisualInfo(); bool createWindow(); bool setWindow(Window window); void init(); bool checkAndSendEventFullScreenIfNeeded(Display* display, int x, int y, int width, int height, bool windowDecoration); void transformMouseXY(float& x, float& y); void adaptKey(XKeyEvent& keyevent, int& keySymbol); void forceKey(int key, double time, bool state); void rescanModifierMapping(); void getModifierMap(char* keymap) const; int getModifierMask() const; void syncLocks(); void flushKeyEvents(); bool _valid; Display* _display; Display* _eventDisplay; Window _parent; Window _window; XVisualInfo* _visualInfo; GLXContext _glxContext; Cursor _currentCursor; Atom _deleteWindow; bool _initialized; bool _realized; bool _ownsWindow; double _timeOfLastCheckEvents; int _lastEventType; int _modifierState; int _numLockMask; char _keyMap[32]; std::map _mouseCursorMap; }; } #endif